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Social Networking and Gamification Teacher Web Resource Flashcards | StudBud
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Social Networking and Gamification Teacher Web Resource
Social Networking and Gamification Teacher Web Resource
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Flashcards
10 cards
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Practice quiz
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Questions
10
Answers
1
Many social media apps can be purposefully and ethically used in classrooms. Which app is not an accceptable choice?
Zoom
Instagram
Twitter
TikTok
Facebook Groups
Snapchat
2
Gamification and social networking have many benefits in the classroom. Teachers should go over which of the following?
Good digital citizenship
Campus and district acceptable use policies
Classroom social contract
The "Golden Rule"
3
How are technology-based learning experiences that incorporate gamified instruction beneficial to our students?
Empowers students to take control of their own learning
Increases student screen time
Empowers student responsibility
Encourages student risk taking
Students are going to be on their phones anyway
Develops Better social skills
4
Social networking can have many academic benefits in the classroom when used ethically. What are they?
Increased digital literacy
Increased cultural awareness
Collaboration outside the classroom
Community awareness and involvement
Communication skill development
Increase student understanding
5
Which of the following is not a possible ethical implication of using gamification in learning?
Too much screen-time
Cyberbullying
Competing unfairly
Students learning through play
6
Gamification and social media are great tools for increased engagement in the classroom. Why not give it a try?
Students do not like technology.
I like the monotony of paper and pencil assignments.
Students do not like games.
Staying up late grading assignments is my favorite hobby.
7
Which of the following are not safe and acceptable use of social media?
Sharing fake news
Cyberbullying
Oversharing of personal information
Global awareness
8
There are ethical implications for education use of social media. Which of the following are possible ethical concerns?
Fake information
Accuracy of information
Privacy of student information
Cyberbullying
Equitable access
Student enjoyment
9
Which of the following is not a safe and acceptable use of social media in the classroom?
Collaboration
Asking relevant questions
Hate speech
Community awareness
10
Which is not a component of safe and acceptable student use of classroom games?
No cheating
Educational purposes only
Do your best
Over-celebration of winning