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Unity Certified Developer Certification Exam Review
*Clicking on the gear icon on a component opens
*The Specular Property of a material
Unity Certified Developer Certification Exam Review
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1
*The Specular Property of a material
Controls the spreading of light on microsurface detail
Modifies the surface to show more detail
Defines where surfaces will receive high or low light
Controls the color and strength of reflection
2
*Clicking on the gear icon on a component opens
A window highlighting the assets used
A list of component-specific commands
An interface for animating the component
A dedicated component scripting menu
3
*Release of information about work at a studio is often governed by this legal contract
Civil discourse agreement
Contract of binding
Constitution of intellectual property
Non-disclosure agreement
4
*Integer
a number with a fractional part
true or false value
reset by the controller when consumed by a transition
a whole number
5
*Which best describes how to create new transition
Shift + drag the animation state onto another state
Right-click in an open area and choose make transition
Choose Create > Animation > Transition from the menu
Right-click on a state and choose make transition
6
*A prefab is
A special kind of gameobject that accesses animators
A file format that allows transfer of assets between scenes
A modular component attached to a gameobject for scripting
Asset that stores a gameobject w/ components and properties
7
*Window that allows access to GameObject's components
Animator Window
Hierarchy
Inspector
Animation Window
8
*Concept art:
provides a unifying point for art direction
is only useful in a first person game
helps define gameplay and mechanics
lays out every light and material used
9
*Humanoid Rig Type
Does not utilize Avatars for animation
Allows retargeting and inverse kinematics
Works with Animation Components
10
*Which UI scale mode on a Canvas Scaler allows the canvas to adapt to a change in display size?
constant pixel size
scale with screen size
constant aspect ratio
scale with device type
11
*Legacy Rig Type
Works with Animation Components
Does not utilize Avatars for animation
Allows retargeting and inverse kinematics
12
*Which of these does NOT set player position to (0,0,0)? Vector3 playerPosition = _________;
new Vector3.default
new Vector3 (0,0,0)
Vector3 (0)
Vector3.zero
13
*Shadow type that casts shadows with sharply defined edges.
Hard
Soft
Blur
Area
14
*Which tool allows you to manually slice a image into multiple sprites?
2d Prefab Editor
Bitmap tools
UI Canvas
Sprite Editor
15
*In order to define new virtual input axis, you need to configure the key mapping in the
Inspector
User input script
Keyboard values
Input manager
16
*What type of light is casting the shape on the wall and floor?
Point
Spot
Directional
Skybox
17
*Which describes how you would create a Prefab.
Create an empty GameObject and drag components onto it
Shift-drag a GameObject in the Hierarchy into a blank area
Drag a GameObject from the Hierarchy to the Project Window
Right-click on GameObject in the Scene, choose create Prefab
18
*Define the role of the any state
An animation that counterbalances any other animations
A limitless state accessible only by Boolean parameters
A state that allows transitions from any other state
A state that applies its behaviors to all states
19
*Material property that controls spreading of light on microsurface detail.
Smoothness
Normal
Ambient Occlusion
Metallic
20
*Circle, edge, box, and cone are examples of
Emitter shapes
Mesh Primitives
Camera framing
Light cookies
21
Which Emit From option allows particles to originate from anywhere within the emitter geometry?
Volume
Base Shell
Base
Volume Shell
22
*What component allows you to use root bone.
Mesh Renderer
Mesh Filter
Skinned Mesh Renderer
Animator
23
*Which Integrated Development Environment (IDE) is included with the Unity Editor?
MonoDevelop
Notepad++
Eclipse
TextWrangler
24
*Every GameObject has a transform component.
False
True
25
*Which window allows the parenting of gameobjects?
Project Window
Hierarchy Window
Scene View Window
Inspector Window
26
*Differentiate between Rewarded and Simple Ads.
Simple Ads can be skipped by default
Rewarded Ads provide more money per click
Simple Ads are unlimited
Simple Ads are static images
27
Modifying the organization of assets is done in the
Hierarchy Window
Inspector Window
Project Window
Scene View Window
28
*One way to apply an animator controller to a game object is
Click the insert button with the gameobject selected
Drag from inspector onto gameobject in hierarchy
Drag from project window onto gameobject in inspector
Click on the gameobject in the scene and Alt + Shift
29
*When enabled, which collider property allows GameObjects to pass through the collider?
Use Gravity
Non-physics material
Is Kinematic
Is Trigger
30
*To purchase and download content directly into the Unity Editor, you would use
Cloud Services
Marketplace
Asset Store
File Server
31
*Rendering mode that is suitable for rendering realistic transparent materials such as glass.
Transparency
Fade
Cutout
Opaque
32
The Project window allows you to
Change the maximum size of textures
Add components to GameObjects
Parent objects
Modify the file structure of assets
33
*This transition type parameter is reset by the controller when consumed by the transition.
Bool
Integer
Trigger
Float
34
*This light type emits in a sphere shape.
Ambient
Area
Point
Spot
35
*The ambient light in a scene provides:
A vignetting effect applied to the player camera
Color correction for the target platform
Pathfinding in dimly lit areas for NPCs
A unifying color to all GameObjects in a scene
36
Animations are stored in the Unity project as
Animation components
Motion files
Animation clips
Animator elements
37
*Which production phase involves fixing bugs and releasing patches?
Upgrade
Production
Pre-production
Maintenance
38
*Bool
true or false value
a number with a fractional part
reset by the controller when consumed by a transition
a whole number
39
*Click here to rotate the Capsule Collider to horizontal without rotating the object it is on.
False
True
40
Play controls shown in red indicate that the Unity editor is in what mode?
Animation record
Animator setting
Real-time effects
Motion tracking
41
*Time.deltaTime counts
time of the update method
time since the last frame
render time
time since the first frame
42
*In smoke particle systems, which property is used to change from black to gray then to white
Change color by duration
Random between constants
Color over lifetime
Inherit light from parent
43
*The Awake function is called when
meshes are loaded
a scene loads
the physics are calculated
an object is enabled
44
*When using a Physics.Raycast, results are returned as a
bool
hit
collider
RaycastHit
45
Changing the intensity of a light adjusts
Brightness
Photometric Web
Color
Lumens
46
Score accumulation, attacking, and player health are examples of
Audio implementation
Physics implementation
Game mechanics
Game narrative
47
*Which production phase involves implementing assets and gameplay?
Upgrade
Maintenance
Pre-production
Production
48
*Which function is called first?
Begin
Awake
Start
Public
49
*Which keyword is used to declare an integer variable?
integer
int
Int
Integer
50
*Where is the Project ID set in the Unity Editor to link to Unity Analytics?
Project Settings Window
Unity Services Window
Unity Integrations Window
Module Explorer Window
51
*This light type emits in a cylinder shape.
Ambient
Directional
Point
Area
52
Which identifier is used to link a project data feed to Unity Analytics?
Project Name
Project ID
ID Certificate
Screen Name
53
*The window in the unity editor that allows you to view, sort, and organize assets for the game
Project
Hierarchy
Inspector
Scene
54
*This light type emits in a rectangle shape.
Area
Spot
Point
Ambient
55
Selecting general lightmap UVs in the import settings of a model
Maps the shadow maps to the UV coordinates for shading
Forces Lightmaps to use existing UV coordinates for lighting
Generates lighting data based no scene lighting inputs
Create an additional set of UV coordinates for Lightmap data
56
Finish the following code to reference the gameobject's position. Vector3 pos = _____;
transform.parent.position
Vector3 (position)
gameObject.position
transform.position
57
*Which statement best differentiates a Quad from a Plane?
Plane has less geometry
Quad is double sided
A plane has internal divisions and more polygons
Quads can be sculpted using terrain tools
58
*An image for an image component must be imported as this type
PNG
Sprite
Alpha
Texture
59
Which best describes the function of the Nav Mesh?
Defines walkable surfaces for Nav Mesh Agent
Establishes player restricted areas
Necessary for implementation of mini-map
Culls Nav Mesh Agent visibility by line of sight
60
Dragging an Animator Controller onto a gameobject in the Inspector creates an
Animator component
Animation clip instance
Instance prefab nest
Animation component
61
"Obstacle avoidance" is how Nav Mesh Agents
use scripted behavior to duck and jump
fold the Nav Mesh to deter agents' movements
use static obstacles to limit Nav Mesh Agents movement
Avoid collisions with other Nav Mesh Agents and geometry
62
In which UI component would you use a sprite?
Texture
Image
Raw Image
Button
63
*In order to bake a NavMesh, objects must be marked as
NavMesh Ready
Navigation Static
NavMesh Obscurance
Occlusion Ready
64
To create an effect showing multiple particles spawning from the originals, you would use a
Cloned System
Particle splitter
Child branch
Sub-emitter
65
*The rotation of a GameObject is stored in
An Identity
A Vector3
A Quaternion
Euler Angles
66
*What does the circled UI element in the project window do?
Changes the folder directory
Increase the brightness of the screen
Modifies the size of the icons
Changes the color of the icons
67
*Main themes, copyrighted characters, and proprietary technologies are examples of
Public Ownership
Thought Leadership
Intellectual Property
Employee Rights
68
*What component allows you to change shadow options?
Animator
Skinned Mesh Renderer
Mesh Renderer
Mesh Filter
69
*This material property defines where surfaces receive high or low amounts of indirect light
Normal Map
Smoothness
Specular
Occlusion
70
*To create an animator controller
hold shift and right-click on any open space in Inspector
choose Create > controllers > animator from top menu
right-click in project window and choose Create > Animator C
right-click in Hierarchy and choose Create > Animator C
71
What data type must be used in the following code? _number = 8.0f;
factor
float
integer
string
72
*In game design, non-player characters are
Computer controlled
Only in role-playing games
Controlled by other players
Always enemies
73
*To add a box collider to a gameobject using the top menu, choose
Physics > Collisions > Box
Assets > Create > Colliders > Box
Objects > Physics > Box Collider
Component > Physics > Box Collider
74
*In a rigidbody component, the heft of an object.
Mass
Interpolation
Drag
Collision detection
75
*This light type emits in a cone shape, with light spreading out as it gets farther away
Spot
Point
Directional
Area
76
*To parent an object in the Hierarchy Window:
Select two objects and press P
Drag it onto another object
Right click and choose Parent
Sift + Up arrow on the object
77
*The role of a raycast is to
return lighting information based on normal angle for shader
create obstacles for the player gameobject
locate colliders along the path of the ray
provide a placement zone for autonomous agents
78
*Rendering mode that uses black to define where a material is exactly not appearing
Opaque
Transparency
Cutout
Fade
79
*Executes a set of instructions and can either return a value or not return a value
Subroutine
Variable
Pragma
Method
80
*Which kind of file do Lightmaps use to store data?
EXR
JPG
TGA
TIF
81
Lightmaps
guide the player through the level using lighting
assign areas of greater or lesser resolution for baking
store lighting data that has been pre-calculated
determine the quality of shadows cast in a game
82
*Acceptable formats for audio are
AIFF, Wav, Ogg, and MP3
MP2, Quicktime, and Egg
WAV, MP4, AVI, and Ogg
MIDI, RCA, IFF, and MP3
83
*Which component allows the canvas to resize with the display?
Event System
Canvas Scaler
Canvas Transform
Rect Transform
84
*In order to utilize Unity Cloud Build, your project must be synced to
Unity Asset Server
A Source Control Repository
An External Hard Drive
Network Attached Storage
85
*Window that shows all of the GameObjects used in the scene
Animator Window
Animation Window
Inspector
Hierarchy
86
*What position is not used when calling ScreenPointToRay?
X
Z
Y
87
*Which component of a GameObject controls its Position, Rotation, and Scale?
Placement
Collider
Transform
Canvas
88
*This material property causes polygons to appear and light as if they had more surface detail
Metallic
Smoothness
Normal Map
Emission
89
*Unity can import this file format for models having meshes, bones, skin weights, and animation
OBJ
FBX
HCQ
DXF
90
*On a light component, a culling mask
shapes the light based on the alpha channel of a texture
determines which layer a light is on for rendering
prioritizes the importance of the light in difered rendering
determines which layers are affected by the light
91
*In a Rigidbody, this enables objects to fall
Enable Mass
Mass.apply
Use Gravity
Scene.gravity
92
*What type of object is this?
Cube
Plane
Cylinder
Quad
93
*A floating point variable is distinguished by what letter immediately following the number?
x
h
f
v
94
Some of the available options for the transition property of a button are
Color Over Life and None
Sprite Tint and Animator
Sprite Swap and Color Tint
Animator and Animation
95
*In a rigidbody component, determines the air resistance from forces affecting the gameobject
Interpolation
Collision detection
Drag
Mass
96
*Which Unity service allows data to be collected on players and gameplay?
Everyplay
Unity Analytics
Unity Tracking
Unity Ads
97
*To orbit in the Scene View Window
Hold Alt and click and drag the mouse wheel
Hold Alt and click and drag the right mouse button
Press O, then click and drag the mouse wheel
Hold Ctrl and click and drag the left mouse button
98
*Which production phase involves building and releasing new content?
Production
Upgrade
Maintenance
Pre-production
99
*Generic Rig Type
Does not utilize Avatars for animation
Works with Animation Components
Allows retargeting and inverse kinematics
100
*Which option beings playing the sound as soon as the game object loads?
Sound.PlayOnEnter
Begin on Start
Wake on Opening
Play on Awake
101
*Animator controllers
trigger events on an animation timeline by proximity
animate gameobjects using tangents for speed control
arrange and maintain a set of animations for a gameobject
create an animate controllers for a gameobject
102
The Shape section of the particle system defines the geometry of the
Particle
Player Field
Emitter
Forces
103
*Pre-calculating lighting in a Scene is known as
Storing light
Light Baking
Lighting the scene
Light rendering
104
*Game type that features card games, board games, simple arcade style games and puzzle games
Casual games
Console games
Installation games
Exploration games
105
*Saving a scene saves:
object transform, undo history, and project settings
all associated scenes and asset bundles
inspector settings, scripts, assets, and prefab structure
current placement of objects in a scene and hierarchy
106
*Window that is used for constructing state machines.
Animator Window
Hierarchy
Inspector
Animation Window
107
To modify the volume of an audio clip, the clip must be applied to
an audio clip modifier
an audio source component
a sound properties component
the amplitude of an audio mixer
108
*In a rigidbody component: transform smoothed by previous frame's transform
Collision detection
Drag
Interpolation
Mass
109
*What does "Max Slope" do in navigation?
Implements stairs instead of ramp based on angle
Forces a change in animation to climbing depending on angle
Sets the downward slope for Nav Mesh Agents to balance on
Defines the steepest angle that Nav Mesh Agents can walk up
110
*The default transition in animations is based on
Last key
Speed factor
End time
Exit time
111
What type of variable is accessible to other scripts?
Integer
String
Public
Private
112
*The Albedo of a material is defined as
The blocking of bounced light by adjacent surfaces
The diffuse color of the material in general light
The raw diffuse color before any weathering is applied
The color of the material without any lighting data
113
*This light type emits from a Skybox.
Point
Directional
Area
Ambient
114
*Rendering mode that is suitable for normal solid objects with no transparent areas.
Transparency
Cutout
Opaque
Fade
115
Android, web, and iOS are some of the supported platforms for
Performance Monitoring
Unity Cloud Build
Unity Ads
Rapid Sync
116
*To darken the ambient occlusion of baked lighting
Increase the max distance
Increase the ambient occlusion amount
Deepen the dark color towards black
Decrease the number of GI bounces used
117
At a gamestudio this person is responsible for ensuring the overall look and feel is consistent
Concept Artist
Game Designer
Level Designer
Art Director
118
*Window that contains the Curve Editor and Dope Sheet
Animation Window
Hierarchy
Animator Window
Inspector
119
*Rendering mode that allows the transparency values to entirely fade an object out.
Opaque
Fade
Cutout
Transparency
120
This view in the animation window allows multiple objects' keys to be shown on horizontal track
Dope sheet
Animator
Curve editor
Animation component
121
*The 2 script types supported in Unity are
UnitySharp and C++
Lua and UnityScript
C# and UnityScript
UnityScript and Python
122
*Which production phase involves generating story and concept art?
Production
Maintenance
Pre-production
Upgrade
123
A method is used to
set parameters
delineate variables
group instructions
define classes
124
Shadow type that casts shadows that approximate the natural fuzziness of real shadows
Area
Blur
Hard
Soft
125
*The Hierarchy Window lists
All objects in the project with a transform
Lights, materials, objects, and scripts
Only parented objects and prefabs
All objects in the scene
126
*A sub-emitter in a particle system
emits additional particles during the particle's life
spawns more particles based only on the original type
implements forces to direct particles over their life
changes the particle shapes of the original particles
127
*What component allows you to adjust the controller.
Mesh Renderer
Animator
Mesh Filter
Skinned Mesh Renderer
128
*What is the filter applied to the "Soundeffects" group called?
Flange
Attenuation
Lowpass
Snapshot
129
Besides exit time, transition conditions can be driven by
Conditionality
Animators
Interactions
Parameters
130
This view in the animation window shows animations as graphs
Dope sheet
Curve editor
Animator
Animation componet
131
The process of creating a Nav Mesh from the level geometry marked as Navigation Static is
Ordering
Building
Implementing
Baking
132
Which describes how you would create an animator controller on an object?
Click on Components > Animations > Animator Controller
Click on Components > Layouts > Animator
Click on Add Components > Miscellaneous > Animator
Shift-click on an object and choose Animations > Animator
133
Which of these methods does not return a value?
void Start ()
bool isAlive ()
public class Player ()
IEnumerator Start ()
134
*Light probes are used to
Sample baked lighting at specific points in a scene
Measure lighting intensity from a camera placement
Determine the necessary specular value of a material
Sample reflection data at specific points in a scene
135
Which method gets a reference to a component on a GameObject?
GetComponent
GameObject.Find
FindComponent
Component.reference
136
*What component allows you to link to an important asset.
Mesh Renderer
Animator
Mesh Filter
Skinned Mesh Renderer
137
To create a placeholder for animation in the animator window, right-click in open area and then
Make > New
Create > State
New from blend tree
Create > Empty
138
*To simulate echoing or distortion similar to a cave, what audio component should be used?
Flange Filters
Reverb Zones
Soundscapes
Audio Listeners
139
*To make a sound play over and over, which of the following needs to be checked?
Continuous
Replay
Looping
Repeating
140
*In a rigidbody component: discrete, continuous, or continuous dynamic.
Collision detection
Drag
Mass
Interpolation