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Duplicate of Game Design Semester Exam Review - 2016 Flashcards | StudBud
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Duplicate of Game Design Semester Exam Review - 2016
Duplicate of Game Design Semester Exam Review - 2016
41 terms
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exam review
Flashcards
41 cards
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Questions
41
Answers
1
makes sure the game is built correctly & everyone is working on goals, these record decisions.
Game Blue Prints
Documents
Design Documents
2
The act of keeping something with in specified boundaries.
boundaries
constraints
criteria
3
what players try to achieve to win the game.
goal block
win conditions
Goals
4
special feature one product offers that other similar products do no possess
Selling Point
Unique Point
Unique Selling Point
5
is the imaginary world created by computers.
Game World
Virtual World
Virtual Reality
6
when each individual part of a game (system) relies on the others to work as a whole.
Compatible system
game system
dynamic system
7
a conference for the exchange of information and advice.
consultation
pre-production meeting
brainstorming
8
physical object on which information is stored
Medium
Storage Device
Flash Drive
9
An armed, opposing character that deals with damage & has a variety of attack & movements.
character
boss
Enemy
sprites
10
design companies are organized in this form to streamline decision-making
Structurally
Departmentalized
Hierarchy
11
Done with or working with others for a common purpose or benefit.
consultation
Collaborative
team building
12
use of characteristics such as age, income, and gender to segment a population.
Demographic Segmentation
Target Market
Demographics
13
The party for which professional services are rendered.
Client
designer
customer
14
to layout or plan.
rough draft
pre-production
design
15
study of how the body works and how humans interact with tools and environments
Economics
Ergonomics
16
the programming platform used to create and run a game
Physics Engine
Game Engine
17
constraints that determine what actions can happen in a game.
Rules
Constraints
Guidelines
18
uses math to create rules for movement, gravity, speed, flight, projectile, & game movements
Game Engine
Physics
Physics Engine
19
any action that takes place in a game (jumping, blasting, racing, walking, etc.)
components
abilities
mechanics
elements
20
The physical embodiment of an idea or concept; a personification
avatar
character
21
all of the parts that go into making up a game
components
sprites
elements
22
describes the environment (bounded, unbounded, wraparound, scrolling)
boundaries
space
environment
23
allow for very deep immersion as players assume a character and play the role
Role Playing Game
Partner Playing Game
Character Play
24
Space is an overhead view, or bird's eye view, as if the player was seeing the game from above.
Top-Down Perspective
Platformer Perspective
25
The process of preparing the elements involved in a video game or movie.
consultation
pre-production
brainstorming
26
The view of the game is from the side. Here, the player can see sprites jumping.
platformer perspective
top-down perspective
27
segment of the population determined to be the most likely potential customers.
Demographic Segmentation
Target Market
Market
28
incorporates design, programming, art, sound, testing, marketing, prototyping, and more
Game Build
Design Elements
Game Design
29
guides the player on how the game should be played.
rules
guidelines
directions
30
a graphical plan of action.
Game board
layout
Storyboard
31
requirements a designer should meet when designing a game.
Criteria
components
Constraints
32
something that no longer performs a valuable task.
invalid
invaluable
Obsolete
33
what is required to successfully complete or win the game.
Victory Conditions
Winning Conditions
Success
Goal
34
a group creativity technique by which a group tries to find a solution for a specific problem.
pre-production meeting
consultation
brainstorm
35
what the player experiences during the games due to core mechanics and structure of the game.
Play
game experience
game play
36
setting in which gameplay takes place
Virtual World
Game World
37
a person who devises and executes designs
designer
production associate
game builder
38
complex user interface that reads body motion and displays it in the game world
Virtual World
Reality
Virtual Reality
39
electronic toy with few structured rules or no clear victory conditions.
Digital Toy
electronic toy
40
things or objects in the game (avatar, blocks, timer, locks, etc.)
Components
Elements
41
a movie-like segment of a game that doesn't require the player to interact with any element
Cut Scene
Cinematic Cut Scene
virtual world