stud
bud
Sign up
Log in
Home
Library
Explore
SAT
More
Unity Associate Certification Practice Flashcards | StudBud
Explore
/
Unity Associate Certification Practice
Unity Associate Certification Practice
93 terms
·
StudBud Administration
·
272 plays
A #Unity associate certification review.
Flashcards
93 cards
F
Practice quiz
P
Host live
L
Questions
93
Answers
1
When enabled, which Collider property allows GameObjects to pass through the Collider?
Is Kinematic
Non-Physic material
Use Gravity
Is Trigger
2
This view in the Animation Window shows animations as graphs:
Dope Sheet
Curve Editor
Animator
Animation component
3
A floating point variable is distinguished by what letter immediately following the number?
x
v
f
h
4
Which of the following statements best differentiates a Quad from a Plane?
The Quad is double-sided
Quads can be sculpted using terrain tools
The Plane has internal divisions and more polygons
The Plane has less geometry
5
Score accumulation, attacking, and player health are examples of:
Physics Implementation
Audio Implementation
Game Mechanics
Game Narrative
6
Animator Controllers allow you to:
Animate GameObjects using tangents for speed control
Trigger events on an animation timeline by proximity
Create and animate controllers for a GameObject
Arrange and maintain a set of animations for a GameObject
7
Besides Exit Time, transition conditions can be driven by:
Animators
Parameters
Conditionality
Interactions
8
To create a new transition in the Animator Controller:
Shift + drag the animation state onto another state
Choose Create > Animation > Transition from the menu
Right-click on a state and choose Make Transition
Right-click in an open area and choose Make Transition
9
What data type must be used in the following code? _____ number = 8.0f;
integer
factor
string
float
10
A Prefab in the Unity Editor is:
A modular GameObject component for scripting and animation
An asset that stores a GameObject's components & properties
A file format that allows for moving assets between projects
A GameObject that accesses Animators without scripting
11
In this line of code, which of these does NOT set playerPosition to 0,0,0?
Vector3 (0)
Vector3.zero
new Vector3.default
new Vector3 (0,0,0)
12
Modifying the organization of assets is done in this window:
Scene View
Project
Inspector
Hierarchy
13
Saving a scene saves:
The current placement of objects in the scene and Hierarchy
Inspector settings, script, assets & nested Prefab structure
All associated scenes and asset bundles in a project
Object transforms, project settings, and undo history
14
DeltaTime counts seconds between:
Movements
Draw Calls
Frames
Scenes
15
In a Rigidbody, this determines the air resistance from forces affecting the GameObject:
Drag
Collision Detection
Mass
Interpolation
16
To make a sound play over and over, which of the following needs to be checked?
Continuous
Replay
Repeating
Looping
17
In order to define new virtual input axes, you need to configure the key mapping in the:
User input script
Inspector
Keyboard Values
Input Manager
18
This material property causes polygons to appear as if they had more surface detail:
Smoothness
Emission
Normal
Metallic
19
A method is used to:
Group Instructions
Define Classes
Delineate Variables
Set Parameters
20
Which Emit From option allows particles to originate from anywhere within the emitter geometry?
Base Shell
Volume Shell
Base
Volume
21
Which window in the Unity Editor allows you to view, sort, and organize all of the game assets?
Hierarchy
Inspector
Scene View
Project
22
The specular property of a material:
Controls the spreading of light on microsurface detail
Defines where surfaces receive high/low indirect light
Controls the color and strength of reflection
Modifies the surface to show more detail than the base mesh
23
What is the effect applied to the Soundeffects group called?
Attenuation
Lowpass
Flange
Snapshot
24
This rendering mode uses the black in alpha channel to determine where material doesn't appear:
Opaque
Cutout
Transparency
Fade
25
Which component allows the canvas to resize with a display?
Rect Transform
Event System
Canvas Transform
Canvas Scaler
26
To darken the ambient occlusion in baked lighting:
Decrease the number of GI bounces used
Deepening the Dark color towards black
Increase the Ambient Occlusion amount
Increase the Max Distance
27
Which of the following best describes the function of a Nav Mesh?
Defines walkable surfaces for Nav Mesh Agents
Necessary for implementation of a mini-map
Establishes player-restricted areas
Culls Nav Mesh Agent visibility by line of sight
28
Dragging an Animator Controller onto a GameObject in the Inspector creates an:
Instanced Prefab nest
Animation clip instance
Animation component
Animator component
29
Differentiate between Rewarded and Simple Ads:
Simple Ads are static images
Rewarded Ads cannot be skipped by default
Simple Ads are unlimited
Rewarded Ads provide more money per click
30
Which option begins playing the sound as soon as the GameObject loads?
Sound.PlayOnEnter
Wake on Opening
Play on Awake
Begin on Start
31
This shadow type has the fuzziness of real shadows due to emission area size & light bouncing:
Area
Soft
Hard
Blur
32
What method is called when this button is clicked?
AudioSource.Play
Runtime Only
Player.OnClick
Button.Play
33
This light type emits a cone, with the light spreading out as it gets farther from the source:
Spot
Area
Directional
Point
34
Some of the available options for the Transition property of a button are:
Color Over Life and None
Sprite Swap and Color Tint
Animator and Animation
Sprite Tint and Animator
35
Obstacle avoidance is how Nav Mesh Agents:
Use scripted behavior of Nav Mesh Agents to duck and jump
Use static obstacles to limit Nav Mesh Agents’ movement
Fold the Nav Mesh to deter agents’ movements
Avoid collisions with other Nav Mesh Agents and geometry
36
The Awake method is called when:
An animation starts
The physics are calculated
A script is loaded
Meshes are loaded
37
Unity imports this transfer file format for models with meshes, bones, skin weights & animation
.hcq
.obj
.dxf
.fbx
38
Which tool allows you to manually slice an image into multiple sprites?
The Sprite Editor
The 2D Prefab Editor
The Bitmap Tools
The UI Canvas
39
What type of light is casting the shape on the wall and floor?
Point
Skybox
Directional
Spot
40
The Shape section of a particle system defines the geometry of the:
Particles
Forces
Player Field
Emitter
41
In which UI component would you use a Sprite?
Raw Image
Texture
Image
Button
42
The role of a Raycast is to:
Return lighting information based on normal angle of shaders
Provide a placement zone for autonomous agents
Create obstacles for the player GameObject
Locate Colliders along the path of a ray
43
Which method does not return a value?
bool IsAlive()
void Start()
IEnumerator Start()
public class Player()
44
For smoke, which property changes from dense black, to semi-transparent gray, & finally white?
Change Color by Duration
Color Over Lifetime
Random between Constants
Inherit Light From Parent
45
Selecting Generate Lightmap UVs in the Import Settings of a model:
Creates a additional set of UV coordinates for Lightmap data
Maps the shadow maps to the UV coordinates for shading
Generates lighting data based on scene lighting inputs
Forces Lightmaps to use existing UV coordinates for lighting
46
What type of variable is accessible to other scripts?
Private
Public
String
Integer
47
Concept Art:
Provides a unifying point for art direction
Lays out every light and material used
Helps define game play and mechanics
Is only useful in a first person game
48
The default transition is based on:
Exit Time
Speed Factor
Last Key
End Time
49
Circle, Edge, Box, and Cone are examples of:
Camera Framing
Mesh Primitives
Emitter Shapes
Light Cookies
50
The Project Window allows you to
Change the maximum size of textures
Add components to GameObjects
Modify the file structure of assets
Parent objects in a hierarchy
51
In a Rigidbody, this enables objects to fall:
Enable Mass
Mass.Apply
Scene.gravity
Use Gravity
52
Which window allows parenting of GameObjects?
Hierarchy
Project
Inspector
Scene View
53
To modify the volume of an audio clip, the clip must be applied to:
The amplitude of an audio mixer
A sound properties component
An audio clip modifier
An audio source component
54
This Transition Parameter type is reset by the controller when consumed by a transition:
Bool
Trigger
Float
Integer
55
One way to apply an Animator Controller to a GameObject is to:
Drag from Project window to the GameObject in the Inspector
Click the Insert button while selecting GameObject in scene
Click on the GameObject in the scene while holding Alt+Shift
Drag from the Inspector onto the GameObject in the Hierarchy
56
Score, attacking, and player health are all:
Physics Implementation
Game Narrative
Game Mechanics
Audio Implementation
57
What is the file extension of lightmaps?
.tif
.tga
.exr
.jpg
58
To add a box collider to a GameObject using the top menu, choose:
Assets > Create > Colliders > Box
Physics > Collisions > Box
Objects > Physics > Box Collider
Components > Physics > Box Collider
59
What does Max Slope do in navigation?
Implements stairs instead of ramps based on an angle
Sets the downward slope for Nav Mesh Agents to balance on
Forces a change in animation to climbing dependent on angle
Defines the steepest angle that Nav Mesh Agents can walk up
60
In game design, non-player characters are:
Only in role playing games
Controlled by other players
Always enemies
Computer-controlled
61
This game type includes card games, board games, simple arcade style games, and puzzles:
Casual games
Installation games
Exploration games
Console games
62
This property controls the spreading of light on microsurface detail:
Normal
Smoothness
Metallic
Ambient Occlusion
63
Acceptable formats for audio are:
.mp3, QuickTime, & Egg
.wav, .mp4, .ogg, & .avi
.aiff, .mp3, .wav, & .ogg
.midi, .rca, .iff, & .mp3
64
Animations are stored in the Unity project as:
Motion files
Animation clips
Animator elements
Animation components
65
Which window allows for parenting of GameObjects?
Inspector
Hierarchy
Project
Outliner
66
To simulate echoes of a cave, arena, or forest, what audio component would be the best to use?
Soundscapes
Audio Listeners
Flange Filters
Reverb Zones
67
To create an effect showing multiple particles spawning from the originals, you would use a:
Cloned system
Sub-emitter
Particle splitter
Child-branch
68
To reconfigure the Unity Editor user interface:
Choose Window > Window Locations from the menu
Control + click on the tabs and choose Reposition
Open the windowprefs.cs script and enter positions
Drag windows by their tabs into new locations
69
The process of creating a Nav Mesh from the level geometry marked Navigation Static is called:
Ordering
Baking
Implementing
Building
70
The play controls shown in red indicate the Unity Editor is in this mode:
Animation Record
Animator Setting
Motion Tracking
Real-time Effects
71
To create an Animator Controller:
Hold Shift & right-click on any open space in the Inspector
Right-click in Hierarchy and choose Create>Anim. Controller
Choose Create > Controllers > Animator from the top menu
Right-click in Project and choose Create>Animator Controller
72
Releasing information about your studio’s work is often governed by this legal contract
Contract of Binding
Civil Discourse Agreement
Constitution of Intellectual Property
Non-Disclosure Agreement
73
The script type is supported in Unity:
Lua
C++
C#
Python
74
Lightmaps:
Determine the quality of the shadows cast in game
Guide the player through the level using lighting
Store lighting data that has been pre-calculated
Assign areas of greater or lesser resolution for baking
75
A [?] executes a set of instructions and can either return a value or not return a value.
Method
Pragma
Variable
Subroutine
76
The Albedo of a material is defined as:
The color of the material without any lighting data
A raw diffuse color before any weathering is applied
The diffuse color of the material in general light
The blocking of bounced light by adjacent surfaces
77
An image for an Image component must be imported as this type:
PNG
Sprite
Texture
Alpha
78
Which method gets a reference to a component on a GameObject?
GetComponent
Component.reference
GameObject.Find
FindComponent
79
Changing the intensity of light adjusts:
Brightness
Photometric Web
Lumens
Color
80
In order to utilize Unity Cloud Build, your project must be synced to:
Network attached storage
An external hard drive
Unity Asset Server
A source control repository
81
To create this placeholder for animation in the Animator Window, right-click & choose:
Create > State
New from Blend Tree
Make > New
Create > Empty
82
Android, web, and iOS are some of the supported platforms for:
Rapid Sync
Unity Ads
Performance Monitoring
Unity Cloud Build
83
Light Probes are used to:
Sample reflection data at specific points in a scene
Sample baked lighting at specific points in a scene
Measure lighting intensity from a camera placement
Determine the necessary specular value of a material
84
The Breadcrumb trail in the Project Window shows:
The file path of the Unity project
The local repository clone
The file path of the selected asset
The structure of the open project
85
This view in the Animation Window shows multiple objects’ keys on horizontal tracks
Animation component
Animator
Dope Sheet
Curve Editor
86
Finish the following code to reference the gameObject’s position: Vector3 pos = _____;
transform.position
Vector3 (position)
transform.parent.position
gameObject.position
87
On a Light Component, a Culling Mask:
Shapes the light based on the alpha channel of a texture
Prioritizes its importance in Deferred Rendering
Determines which layer a light is on for rendering
Determines which layers are affected by the light
88
The Project Window toolbar allows searching of assets by:
Tag and Parent
Label and Type
Type and Tag
Label and Color
89
In the image shown, what has caused the change in property names of the Rect Transform?
Moving the pivot
Adding a slider
Choosing Screen Space
Splitting the anchor
90
This person is responsible for a consistent feel and look
Concept artist
Art director
Level designer
Game designer
91
Which identifier is used to link a project data feed to Unity Analytics?
Project Name
ID Certificate
Scene Name
Project ID
92
Define the role of the Any State:
A state that applies its behaviors to all states
A state that allows transitions from any other state
A state accessible only by Boolean parameters being true
An animation that counterbalances any other animations
93
Which following sequence best describes how to create an Animator component on an object?
Click Add Components button & choose Miscellaneous>Animator
Shift-click object in the scene & choose Animations>Animator
Click Components button & choose Animations>Anim. Controller
Click on the Components button and choose Layouts>Animator