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Gamification 101 Flashcards | StudBud
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Gamification 101
Gamification 101
23 terms
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StudBud Administration
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A quiz on gamification facts!
Flashcards
23 cards
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Practice quiz
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Host live
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Questions
23
Answers
1
Which website(s) allows learners to play an interactive "space race" quiz?
Socrative
Schoology
Quizlet
Edmodo
2
Which of the following is NOT required for an activity to be considered a game?
Feedback
Goals
Rules
Winner
3
What popular 80s/90s game helped in the learning of geography? (while also solving mysteries)
Civilization
Super Mario Brothers
Game of Thrones
Carmen Sandiego
4
What is the essence of
gamification
?
Giving Badges & Rewards
Changing Behaviors
Increasing Motivation & Engagement
Gaming in the Classroom
5
To gamify something, I need to create a full game experience to be successful.
TRUE
FALSE
6
Which turn-based game helps students learn politics, history, and economics?
Civilization
Batman
The Sims
Super Mario Bros.
7
What's the ratio of women in the gamer community? (roughly)
20 out of 100
10 out of 10
1 out of 10
2 out of 5
8
According to Malcolm Gladwell, what's the # of hours of training in order to achieve mastery?
30000
3760
500
10000
9
In how much time did Foldit players solve the Mason-Pfizer virus problem?
2 months
15 years
2 hours
10 days
10
How many hours per week do Americans play video games?
(on average, in 2010)
5
8
18
13
11
What is gamification?
Loyalty programs.
Turning everything into games.
Using game design techniques to solve problems.
Playing games.
12
What do you call it when you add game mechanics into a non-game context?
Edutainment
Gamesies
Gameoligize
Gamification
13
In what ways do games make us grow?
Visual stimulus, Challenge, Technology
Lack of consequence, Obcession, Mastery
Novelry, Challenge, Creativity, Socializing, Overcoming
Emotion polarizing, Competition, Violence
14
What was the name of the first videogame ever?
Pac-Man
Tetris
Pong
World of Warcraft
15
Which popular "amusing" game helps teach basic physics, math, economics, and marketing?
Lemonade Stand
The Sims
Roller Coaster Tycoon
16
Symbols of achievements that can be collected in games are called ____.
Coins
Leaderboards
Pins
Badges
17
In what design approach is gamification based?
Design Thinking
Lateral Thinking
SCRUM
Getting Things Done
18
Which game-based quiz site are you on now?
Socrative
Kahoot
Quizlet
Trivia Crack
19
What are the three pillars of gamification?
Points, Badges, Leaderboards.
Status, Power, Players.
Competition, Players, Rewards.
Flow, Players, Motivation.
20
I need to be a "gamer" to understand the concepts and goals of gamification.
FALSE
TRUE
21
What's the average age of a gamer?
15
42
18
32
22
Gamification will require me to change everything about my classroom.
TRUE
FALSE
23
Why was "Where in the World is Carmen Sandiego" considered the last great educational game?
Because it was technologically revolutionary.
Because it was created with learning and fun in mind.
Because it was the most fun to date.
Because it had a story.