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Sport Ethics Unit 3 (Gambling, Property Rights, Technology, etc.) Flashcards | StudBud
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Sport Ethics Unit 3 (Gambling, Property Rights, Technology, etc.)
Sport Ethics Unit 3 (Gambling, Property Rights, Technology, etc.)
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1
Court case ruled that the federal law banning sports betting (PASPA) was unconstitutional because it violated 10th amdt.
Racketeer-Influenced and Corrupt Organizations Act (1970)
Professional and Amateur Sports Protection Act (1992)
Wire Communications Act (1961)
Murphy v. NCAA (2018)
2
Federal law designed to combat organized crime and its infiltration into legitimate businesses.
Murphy v. NCAA (2018)
Racketeer-Influenced and Corrupt Organizations Act (1970)
Wire Communications Act (1961)
Professional and Amateur Sports Protection Act (1992)
3
Prohibits people involved in the gambling business from using wire communication facilities to transmit interstate bets.
Wire Communications Act (1961)
Racketeer-Influenced and Corrupt Organizations Act (1970)
Murphy v. NCAA (2018)
Professional and Amateur Sports Protection Act (1992)
4
Is the image sufficiently transformed so as to be something new? (i.e. Three Stooges case)
Player Publicity Rights
Lanham Act
Transformative Use Test
Zacchini v. Scripps Howard Broadcasting (1977)
5
Replay Review, VAR, Coach Challenges
Fan experience (technology)
Medicine and training (technology)
Officiating (technology)
VR and AI (technology)
6
A recognizable symbol, word, phrase, or design that identifies and distinguishes the source of goods or services.
Trademark
Copyright
Player Publicity Rights
NIL
7
Law, judicially overturned in 2018, that was meant to define the legal status of sports betting in the United States.
Murphy v. NCAA (2018)
Racketeer-Influenced and Corrupt Organizations Act (1970)
Professional and Amateur Sports Protection Act (1992)
Wire Communications Act (1961)
8
Number of states that currently have legalized sports betting.
37 + DC
50 + DC
39 + DC
38 + DC
9
Lawnmower (Field Maintenance), Footwear (Shoes, Cleats), Gloves (Baseball)
Equipment and apparel (technology)
Fan experience (technology)
Officiating (technology)
Medicine and training (technology)
10
Workout Equipment: (More advanced health monitors, weight rooms, weights, etc.)
VR and AI (technology)
Equipment and apparel (technology)
Officiating (technology)
Medicine and training (technology)
11
A form of intellectual property that grants creators exclusive rights over their original creations.
NIL
Player Publicity Rights
Trademark
Copyright
12
Ruled that broadcasting a performer's act without permission violated his right of publicity, even under 1st Amendment.
Zacchini v. Scripps Howard Broadcasting (1977)
Transformative Use Test
Lanham Act
Player Publicity Rights
13
Protect an athlete's NIL from unauthorized commercial use. Players can license their identity for commercial purposes.
NIL
Copyright
Trademark
Player Publicity Rights
14
Federal law that governs trademarks, service marks, and unfair competition in the United States.
Player Publicity Rights
Transformative Use Test
Zacchini v. Scripps Howard Broadcasting (1977)
Lanham Act
15
Revolutionized sports training and analysis by providing athletes and coaches with tools to simulate real-life scenarios
Medicine and training (technology)
Officiating (technology)
Fan experience (technology)
VR and AI (technology)
16
Live stats and interactive events on big screen, Mid-game giveaways
Equipment and apparel (technology)
Fan experience (technology)
VR and AI (technology)
Officiating (technology)