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Chapter 1: Technology In a Changing World Flashcards | StudBud
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Chapter 1: Technology In a Changing World
Chapter 1: Technology In a Changing World
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Covering Chapter 1 of Technology in Action for CIT fresno city college
Flashcards
30 cards
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Practice quiz
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Host live
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Questions
30
Answers
1
In medicine, 3D printing allows more stylish and less expensive designs for _____.
medicines
prosthetic limbs
patient simulators
clothing
2
________ tools gather info from social media sources and make it available for emergencies.
Crowdsourcing
Affective computing
Crisis-mapping
Social networking
3
Analyzing computer systems to gather potential legal evidence is computer ________.
enforcement
analysis
forensics
detective work
4
_______ provides the instructions that tell a computer what to do.
Data mining
Software
Hardware
Spam
5
Which of the following is an example of a recommendation engine?
Amazon providing you a list of products similar to others you've viewed
An Excel spreadsheet listing all employees and their annual salaries.
Raw data from marketing questionnaires
A prinout of all sales taken from the register at the end of the day
6
Which of the following is NOT true about deep learning?
It learns from mistakes.
It is also known as supervised learning.
It is a subset of machine learning.
It does not require a huge set of training data.
7
_____ is a nickname for social media tools which allow users to contribute content easily.
QR codes
Instant Messaging
Cognitive Surplus
Web 2.0
8
If the questioner in a Turing test can't tell which one of the respondents is a computer, the computer has attained ____
Turing
independence
intelligence
mastery
9
Which of the following is NOT a main area of research in artificial intelligence?
problem solving
cloud computing
natural language processing
perception
10
Which of these is NOT a system of ethics?
Utilitarianism
Divine Command Theory
Humanism
Relativism
11
The gap in ease of access to technology is known as the ________ divide.
Internet
technology
digital
web
12
Which of the following refers to the gathering and analyzing of data in the hope of preventing future crimes?
Data mining
Predictive policing
Recommendation engines
Computer forensics
13
Computer ________ means understanding computers' capabilities and limitations.
hacker
master
webmaster
literate
14
Teaching Siri or Google how to recognize your voice by reading to it is an example of _____.
supervised learning
perception
unsupervised learning
planning
15
________ replaces perceived reality with a different world.
Alternate reality
Variable reality
Virtual reality
Augmentative reality
16
_____ analyzes patterns in data, then uses the patterns to draw conclusions and adjust the actions of the AI System.
Big Data
Machine learning
Neural learning
Cloud Computing
17
A robot which moves and acts much like a human is a(n) _____.
embedded operator
embodied agent
intelligent personal assistant
empathetic agent
18
Using the Internet to get small donations from many people to start a business is called _____.
crowdfunding
crowdsourcing
kickstarting
collaborating
19
_____ results when leisure time and available tools allow us to engage in creative acts.
Affective Computing
Cognitive Surplus
Distributed Computing
Spam
20
Which of these refers to the encoding of information into formats that artificial intelligence systems can understand?
Natural language processing
Knowledge representation
Perception
Problem solving
21
_____ behavior is NOT conforming to a set of approved standards of behavior.
Moral
Unethical
Dogmatic
Legal
22
The Next Einstein Initiative and the _____ Institute for Math/Sciences bring together learners and the best lecturers
African
Computer
Austrian
Canadian
23
A set of formal or informal ethical principles an individual uses to make decisions is known as _____.
relativism
societal ethics
personal ethics
ethical system
24
QR or ________ codes let any piece of print host a link to online information.
quality retention
quick retention
quality response
quick response
25
What technology allows retailers to better respond to consumer buying patterns?
Data accumulation
Deep learning
Data mining
Data warehousing
26
_____ is joining together as a group to use a specific product more efficiently.
Social Networking
Crowdfunding
Crowdsourcing
Collaborative Consumption
27
________ reality is the addition of digital information, either to add more detail or remove unwanted visual effects.
Affective computing
Web 2.0
Augmentive reality
Cognitive surplus
28
_____ property is work that is the result of someone's creativity and knowledge.
Personal
Collective
Public
Intellectual
29
________ tools enable people to connect and exchange ideas.
Affective computing
Debugging
Computer forensics
Social media
30
Unwanted or junk e-mail is called ________.
adware
spyware
spam
malware