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DDGBL PL Day Warm-up Flashcards | StudBud
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DDGBL PL Day Warm-up
DDGBL PL Day Warm-up
20 terms
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StudBud Administration
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37 plays
Imported from external platform
Flashcards
20 cards
F
Practice quiz
P
Host live
L
Questions
20
Answers
1
platform to organize and distribute course materials digitally
Rotation model
Caret
Learning Management System
Student Engagement
2
learning similar material at different times and locations
Synchronous instruction
Metacognition
MOOC
Asynchronous Instruction
3
the use of games to assist in acquisition of new knowledge
Hidden Curriculum
Threshold Concept
Game-Based Learning
Scaffolding
4
low stakes activities to check student work and provide feedback
Social Belonging
Open Educational Resources
Formative Assessment
Bring your own devices
5
practice and study of effective teaching
Universal Design for Learning
Online Lab
Debugging
Pedagogy
6
the use of games for any purpose other than pure entertainment
Retrieval Practice
Synchronous instruction
Constructivism
Serious Games
7
unwritten norms needed to be successful in a course
Hidden Curriculum
Adaptive Learning
Scaffolding
Digital citizenship
8
knowledge is actively constructed rather than passively absorbed
Constructivism
Screen time
MOOC
Retrieval Practice
9
working open-ended challenges to explore course material
Zone of Proximal Development
Problem-Based Learning
Function
Caret
10
applying knowledge to authentic, complex, real-world tasks or simulations
Authentic Assessment
Digital citizenship
Threshold Concept
Motivation
11
ensuring that learners at varied starting points can receive the instruction they need
Universal Design for Learning
Differentiation
Inclusive Teaching
Summative Assessment
12
working together to solve a problem, complete a task
Zone of Proximal Development
Collaborative Learning
Rotation model
Problem-Based Learning
13
having an awareness of one’s learning processes
Metacognition
Synchronous instruction
Cursor
Screen time
14
engaging with authentic materials to gain discipline-specific knowledge
Open Educational Resources
Object-Based Learning
bit
Transparent Assignment Design
15
designing content/assessments around predetermined goals
Bring your own devices
Backwards Design
Transparent Assignment Design
Object-Based Learning
16
demands and limitations on working memory storage
Cognitive Load
Universal Design for Learning
Personally Identifiable Information
Pedagogy
17
“personal investment” in reaching a desired state or outcome
Threshold Concept
Adaptive Learning
Motivation
Input
18
the act of making something suitable for the needs of a particular person
Personalization
Social Belonging
Formative Assessment
Transparent Assignment Design
19
content designed to engage diverse backgrounds/abilities
Inclusive Teaching
Summative Assessment
Personally Identifiable Information
Online Lab
20
engage students in the process
Zone of Proximal Development
Active Learning
Student Engagement
Learning Management System