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Game localization
Game localization
15 terms
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Flashcards
15 cards
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Practice quiz
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Questions
15
Answers
1
Which of the following is NOT a common concern during culturalisation?
Gender representation
Religious content
Offensive symbols
Graphic interface design
2
What term describes the adaptation of games to make them culturally relevant?
Culturalisation
Synchronisation
Translation
Subtitling
3
What is the typical time suggested to prepare for game localisation?
2 weeks
At least three days to a month
1 day
1 week
4
When did localisation become more prominent in the gaming industry?
1980s
1990s
2000s
1970s
5
What does CAT stand for in translation tools?
Creative Art Technology
Computer-Assisted Translation
Cultural Adaptation Techniques
Collaborative Authoring Tool
6
Game localisation processes may begin:
Only after the game is released
Only before development starts
During marketing only
Concurrently with or after development
7
What is the estimated market value of the video game industry mentioned in the text?
USD$50 billion
USD$80 billion
USD$100 billion
USD$200 billion
8
Game localisation is part of which broader industry?
Software engineering
Education
Marketing
Language services
9
Which three areas does game localisation combine?
Coding, design, and testing
Game design, dubbing, and quality control
Web development, script writing, and translation
Software localisation, audiovisual translation, and cultural considerations
10
What kind of texts might require subtitles or dubbing in localisation?
Music tracks only
Legal documents
Audio and video assets
Marketing emails
11
What is currently the most valuable type of entertainment worldwide?
Television
Video games
Films
Musić
12
What are AAA games also known as?
Budget games
High-budget games
Mobile games
Indie games
13
What kind of texts are game translators often given before starting?
User complaints
Instructions and reference materials
Sales reports
Legal contracts
14
What does IGDA stand for?
International Game Designers Alliance
Interactive Game Development Agency
International Gaming and Design Alliance
International Game Developers Association
15
What term is used for optional purchases in games that affect visuals or progress?
Microtransactions
Subscriptions
Loot boxes
Game mods