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GAMIFICATION Flashcards | StudBud
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GAMIFICATION
GAMIFICATION
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1
What are the three main categories of gamification mentioned in the presentation?
Reading, writing, and speaking.
Questions, answers, and debates.
Leaders, prizes or awards, and achievements.
Theory, practice, and application.
2
What is one of the main benefits of gamification in education?
Has no impact on student engagement.
Increases student stress.
Discourages active student participation.
Facilitates the internalization of knowledge in a more enjoyable way.
3
What are some of the mechanical techniques used in gamification?
Board games, card games, and video games.
Tasks, projects, and exams
Reading, writing, and listening.
Points accumulation, level scaling, prize acquisition.
4
What is the definition of gamification according to the presentation?
c) The use of game elements to increase motivation.
Blue and yellow are correct.
The exclusive use of game design elements in non-gaming contexts.
Techniques in non-gaming contexts to increase student participation.