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CSA #4 Review Flashcards | StudBud
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CSA #4 Review
CSA #4 Review
50 terms
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50 cards
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Questions
50
Answers
1
What is the following action icon?
else
set sprite
create instance
set instance variable
2
A color that matches well with another color is contrasting
True
False
3
What are the items in the background of a game environment that are not interactive?
Background
Sprites
Rooms
Objects
4
A set of step-by-step instructions that achieve a task
programming
compile
sequencing
algorithm
5
When something goes faster or the measurement of an object's ability to increase speed
Acceleration
Velocity
Force
Gravity
6
What does 2 + 2 equal?
4
5
2
3
7
The measure of the influence which changes the object's movement
Force
Gravity
Velocity
Acceleration
8
Problem-solving skills that allow removal ofunnecessary detail so that you can decompose & create step- by-step solution
GameMaker Studio 2
sprite
object
Computational Thinking
9
The unique categories in which a game is clasified
Game Genre
Game Gategory
Games
Game World
10
What is the following action icon?
create instance
set sprite
set alarm countdown
repeat
11
What is the following action icon?
if variable
destroy instance
create instance
set instance variable
12
What is the fourth step of the Design Cycle?
Discover
Deliver
Design
Develop
13
The data item that is stored and may take on a single changeable value during the runtime of the program
sequencing
variable
compile
algoritm
14
A two-dimensional image or animation
variable
object
sprite
room
15
Term used to describe how a game uses pacing, challenges and competition in relation to the capabilities of a player.
Flow
Computer Game
Game World
Sprites
16
A screen or level within a game that you place object instances and sprites.
algorithm
variable
programming
room
17
What is the following action icon?
next room
start game
move forward
go to a room
18
Objects used to help players navigate their way through the game.
Backgrounds
Immersion
Landmarks
Rooms
19
Programmable element within the game. You create instances of these in the game world and player can interact with
variable
object
room
sprite
20
What is the following action icon?
set sprite
set instance rotation
set alarm countdown
create instance
21
What is the first step of the Design Cycle?
Deliver
Design
Develop
Discover
22
The process of writing algorithms that a computer can understand and follow to achieve a task
decomposition
programming
sequencing
compile
23
When you get data from a keyboard, a file, or other device
output
bug
input
debug
24
What is the following action icon?
else
create instance
set sprite
repeat
25
What is the following action icon?
set point direction
set sprite
set instance variable
destroy instance
26
What is the following action icon?
set point direction
set instance rotation
set alarm countdown
wrap around room
27
To translate programming code into a language that the computer can understand
compile
programming
algoritm
sequencing
28
To find and fix errors in programming code
debugging
programming
algorithm
decomposition
29
A process by which you break down a problem into smaller more manageable sections
Computational Thinking
decomposition
selection
sequencing
30
What is the following action icon?
destroy instance
create instance
set sprite
set instance variable
31
What is the following action icon?
set instance variable
create instance
set sprite
destroy instance
32
What item should not be on the start menu of a game?
How to play
Button to end game
Button to start game
Sprites of characters
33
What is the following action icon?
wrap around room
set sprite
set instance rotation
set alarm countdown
34
What does 2-2 equal?
1
2
0
4
35
The force which attracts objects towards one another, especially the force that makes objects fall to the ground
Gravity
Velocity
Force
Trajectory
36
Using color is a great way to feeling in a game environment
False
True
37
What item should not be on the end menu of a game?
Sprites of characters
Button to start game
How to play
Button to end game
38
What is the following action icon?
Play Sound
Pause Sound
Stop Sound
Record Sound
39
The feeling that a player is part of the game.
Immersion
Landmarks
Game Genre
Flow
40
Also called a decision, one of the three basic logic structures in computer programming.
selection
debugging
sequencing
compile
41
The basic environment in which a game is played.
Backgrounds
Computer Game
Game World
Game Genre
42
What is the third step of the Design Cycle?
Design
Discover
Deliver
Develop
43
Display data on the screen or send data to a file or other devise
Debug
Input
Bug
Output
44
What is the following action icon?
set instance rotation
set alarm countdown
set point direction
create instance
45
What is the second step of the Design Cycle
Develop
Design
Discover
Deliver
46
A 2D game development environment which allows you to program your own game for multiple platforms
GameMaker Studio 2
object
sprite
room
47
The path described by a projectile flying or an object moving under the action of given forces
Force
Acceleration
Trajectory
Velocity
48
A particular order in which related things follow each other
decomposition
compile
sequencing
selection
49
What is the fifth step and step used throughout the entirity of the Design Cycle?
Discover
Design
Develop
Evaluate
50
A programmed sequence of instructions that is repeated until or while a particular condition is satisfied
selection
loop
variable
programming