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Evolution of Games Module 11 Review Flashcards | StudBud
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Evolution of Games Module 11 Review
Evolution of Games Module 11 Review
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Evolution of games module 11 review.
Flashcards
10 cards
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Practice quiz
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Questions
10
Answers
1
What is gained from games like Panzerblitz?
enjoyment in playing cards in a social environment
a sense of constant control over the game's outcome
history experiences that are engaging and educational
the idea that good always triumphs over evil
2
What did Frederick the Great, the King of Prussia, use to his advantage?
religious freedom
recruiting knights
war colleges
battle simulations
3
Which popular post World War II game is considered a hybrid war game?
Axis and Allies
Warhammer
Yahtzee
Panzerblitz
4
From what perspective do players view play in Risk?
from the battlefield
battlefield areal view
from the coastline
from knowledge of outcome
5
What two games from the post World War II era continue to be top sellers today?
Risk and Stratego
Poker and Blackjack
Dominion and Ticket to Ride
Monopoly and Parcheesi
6
Which phrase describes the game Axis and Allies?
good game to play when time is short
fairly straightforward, easy to learn game
example of a modern German family game
complex strategy game
7
Which are needed to play Panzerblitz?
six players
checkers
scenario cards
dice
8
What game design features are central to both Axis and Allies and Risk?
all of the above
risk and reward
optimism and strategy
goals and rules
9
Which statement is true about post World War II board games?
The games are similar to ancient race games
Most of the games no longer have appeal for gamers
Several games are online
The games focus on historical figures instead of conquest
10
What inspired post World War II games?
growing interest in family table top games
ongoing post war diplomacy between war leaders
a fascination with actual battle stories
a general boredom with often-played card games