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Bassam Unit 5 Quiz Flashcards | StudBud
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Bassam Unit 5 Quiz
Bassam Unit 5 Quiz
16 terms
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StudBud Administration
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15 plays
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Flashcards
16 cards
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Practice quiz
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Questions
16
Answers
1
Which player type do easter eggs appeal to?
Socializer
Killer
Achiever
Explorer
2
What is the best length of time for a mobile game level to be?
5-15 Minutes
A couple hours
5-15 Seconds
30-45 Minutes
3
What is the difference between fun and engagement?
No Difference
Interactive vs Non-Interactive
Short-Lived vs Long-Lived
Free vs Paid
4
You should
NEVER
force the player to move.
True
False
5
Which player type does ghosting appeal to?
Achiever
Explorer
Killer
Socializer
6
What is ghosting?
Making unimportant items less visible by giving them a ghostly appearance
Making your player transluscent to see in front of them
Racing against a ghost version of yourself
Trick Question
7
Which type of chart is this?
Bubble Map
Mind Map
Timeline
Freytag's Pyramid
8
Which is an example of engagement?
Getting 1,000 coins
A player winning a small battle
A player watching a long boring cutscene explaining how to use a pickaxe
A player slowly getting the funds and materials to build their castle
9
How could you create a targeting projectile?
Parent the projectile to the player
Set the projectile's location to the player's location
Parent the player to the projectile
Get the player’s location and set that as the projectile’s direction
10
Who plays an Alpha Test of a game?
The Developer Team
The Players after release
The Compiler
Volunteers from outside the organization
11
Instead of making new levels, you could increase engagement by making existing levels have harder difficulties.
False
True
12
What is restraint in building game levels?
Adding limitations to the player
Making new skills a burden on the player
Making progression linear
Introducing new elements slowly
13
Playtesting a game is important after every iteration
True
False
14
Which country is implementing laws to regulate loot crates?
Japan
United Kingdom
China
Netherlands
15
A game level should be designed around a player's abillities
True
False
16
Simpler game loops tend to make more engagement
False
True