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“Click, Think, Teach: ICT Competency Quiz Game” Flashcards | StudBud
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“Click, Think, Teach: ICT Competency Quiz Game”
“Click, Think, Teach: ICT Competency Quiz Game”
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30
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1
3. What is the main focus of ICT Competency Standards for teachers?
D. Using books in digital format
A. Using technology for entertainment
B. Applying technology for teaching and learning
C. Programming skills for students
2
24. Which standard develops student problem-solving through tech?
A. Creativity
D. Entertainment Literacy
B. Critical Thinking and Decision Making
C. Digital Citizenship
3
17. Which domain encourages understanding diverse learners in tech use?
B. Legal Awareness
A. Social, Ethical, Legal and Human Issues
D. Productivity Standards
C. Curriculum Planning
4
15. What is encouraged by Standard 5: Productivity and Professional Practice?
D. Avoiding digital resources
A. Limiting teacher development
C. Using outdated methods
B. Lifelong learning and collaboration
5
27. Which of the following is a benefit of ICT in education?
B. Better memorization
C. Making tech more complex
D. Less collaboration
A. Improved engagement and outcomes
6
30. What should a pre-service teacher do with ICT standards?
B. Memorize only
D. Let students figure it out
A. Ignore them
C. Apply them in planning lessons
7
9. What is the goal of integrating ICT in teaching?
D. To remove traditional books
A. To entertain students
B. To replace teachers
C. To maximize student learning
8
21. What does Creativity and Innovation standard promote?
D. Avoiding group work
B. Developing original ideas using tech
A. Copy-paste work
C. Memorizing facts
9
18. Who sets the standards referenced in the Philippines' ICT Competency Framework?
B. DepEd only
C. CHED and UNESCO
A. Microsoft
D. Facebook and Google
10
2. Which of the following best describes the impact of technology on education?
A. It has made learning more difficult.
B. It has replaced the need for teachers.
D. It only benefits digital natives.
C. It provides new ways to teach and learn.
11
28. What is a key outcome of applying ICT competencies in the classroom?
C. Boredom
B. Disconnection
A. Confusion
D. Enhanced learning experience
12
12. What is the goal of Standard 2: Planning and Designing Learning Environment?
A. Planning only traditional activities
D. Maximizing student punishment
C. Creating effective learning through tech
B. Avoiding tech use
13
1. What does ICT stand for?
C. Integrated Communication Technology
D. Interpersonal and Computer Technology
B. Information and Communication Technology
A. International Communication Technology
14
25. What does Digital Citizenship require from students?
C. Using tech responsibly and ethically
B. Ignoring tech rules
A. Sharing passwords
D. Hacking school sites
15
4. Who are considered digital natives?
A. People who struggle with technology
D. People born during or after the rise of digital technology
C. People born before the digital age
B. People who create technology
16
10. Which competency promotes ethical use of digital tools?
D. Social, Ethical, Legal and Human Issues
B. Technology Concepts
A. Planning and Designing
C. Productivity Practice
17
26. Which ISTE standard matches with understanding tech systems?
B. Digital Citizenship
C. Technology Operations and Concepts
A. Collaboration
D. Creativity
18
22. Which standard emphasizes teamwork through digital platforms?
D. Social Ethics
C. Research
A. Productivity
B. Communication and Collaboration
19
8. What educational shift is triggered by technology?
B. Traditional teaching methods
D. Elimination of teachers
A. Memorization-focused learning
C. Educational revolution in teaching and learning
20
29. Which standard includes promoting global awareness through tech?
D. Operations Only
A. Creativity and Innovation
C. Legal Use
B. Communication and Collaboration
21
5. Why are ICT Competency Standards important for teachers?
D. To eliminate the need for lesson planning
B. To increase textbook usage
C. To enhance learning outcomes through technology
A. To reduce screen time in class
22
19. What is the ultimate goal of becoming proficient in ICT competencies?
C. Making tech more complex
D. Avoiding digital tools
B. Teaching outdated tech
A. Managing 21st-century learners
23
20. Which tool helps evaluate the teacher’s use of technology?
A. Entertainment apps
C. Memo writing
B. Assessment and Evaluation
D. Bulletin boards
24
7. Which of the following is NOT a domain in ICT Competency Standards for Teachers?
D. Social, Ethical, Legal and Human Issues
B. Teaching, Learning, and Curriculum
A. Communication and Collaboration
C. Technology Operations and Concepts
25
14. Assessment and Evaluation using technology helps to:
A. Entertain learners
B. Make grading slower
D. Collect and analyze data
C. Remove teacher accountability
26
6. What does the term "digital immigrant" refer to?
B. A person who adapted to digital technology later in life
D. A person who invented the internet
C. A person who resists change
A. Someone who is against digital tools
27
23. What does Research and Information Fluency aim to teach students?
B. Gathering and evaluating digital info
C. Writing by hand only
A. Memorizing books
D. Ignoring sources
28
11. What does Standard 1 for teachers emphasize?
D. Avoiding technology
A. Teaching values
C. Reading literature
B. Understanding tech operations
29
13. Which standard focuses on curriculum and student learning?
C. Teaching, Learning and Curriculum
D. Research Fluency
B. Productivity
A. Assessment
30
16. What is the main goal of integrating social, legal, and ethical issues in ICT standards?
D. Ignoring students' needs
A. Promoting harmful use of tech
B. Ensuring students play more games
C. Promoting safe and legal tech use