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GA Virt. Programs used to design games vocab Flashcards | StudBud
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GA Virt. Programs used to design games vocab
GA Virt. Programs used to design games vocab
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1
GUI stands for
Game unit interface
Graphical user interface
Graphic under initiative
Graphics under interface
2
A ____ is a copy of the object.
Story line
Instance
Object
Syntax
3
____ is used to create & edit games that contain specialized IDE's.
Object
Game engine
Game mechanics
Instance
4
Finding and fixing problems in your algorithm or program is
debugging
objective
gaming
framework
5
A ________ specifies how to program in the application.
Object
Graphical user interface
Data structure
Application programming interface (API)
6
Set of rules that govern the structure of a programming language & what characters are allowed.
Syntax
Interface
Object
Debugging
7
This is how the game operates.
Syntax
Game mechanics
Story line
Game engine
8
Includes a range of test & evaluation methods to identify issues that keep users from meeting goals of the software.
User testing
Usability
User interface
User centered design
9
____ is a set of tools that streamlines the development process.
Debugging
Instances
Game mechanics
Framework
10
____ is an approach to software development that focuses on objects and their attributes/behaviors.
None of the answer listed.
Object oriented programming concepts
Integrated development environment
Graphiical user interface
11
A two dimensional image/animated image that plays a specific role with a larger image environment.
Sprite
Syntax
Interface
Object
12
Control flow statements break up the flow of the program by using decision making, looping, and branching.
Control structure
Data structures
Sprite
Game mechanics
13
A ____ stores information. Programming languages have a set of rules & conventions for how to create & use variables.
Sprite
Syntax
Data
Variable
14
How effectively, efficiently, & satisfactorily a user can interact with a user interface.
Usability
Story line
Variables
User centered design
15
Approach to design the user interface of a product/service in which the end user is placed in the center of the process.
Syntax
Object
User centered design
User interface
16
API stands for
Applicable Programs Interface
App program instance
Animated program instance
Application programming interface
17
UCD stands for
User-combined design
None of these options
User-centered design
Usability combination delivery
18
A _______ _______ is a particular way of organizing data in a computer so the info can be searched and sorted.
Control structure
Data structure
Game mechanic
Story line
19
IDE stands for
Integrated development environment
None of these answer.
Instance development elements
Initiative development environment
20
Consists of characters, setting, & plot. Defines how the game flows.
Sprite
User interface
Story line
Instance
21
Consistent & recognizable elements such as windows, panels, buttons, menus, & icons to make the interface user friendly.
Data structures
Integrated development environment
Story line
Graphical User Interface
22
OCP stands for
None of these options.
Object oriented programming
Objective oriented programming
Overly oriented programming
23
_____ are entities in the game that do things. They have a state and a behavior.
Object
Syntax
Usability
Structure
24
Game program environments consist of an _________ that includes a source code for typing as well as a debugger.
Object oriented programming concepts
Integrated development environment
Graphical user interface
None of these listed.
25
____ is the space where interactions between humans and machines occur.
Usability
User interface
Variables
Instance