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The Business of Video Games
The Business of Video Games
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This is the review activity for the unit The Business of Video Games.
Flashcards
35 cards
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Practice quiz
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Host live
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Questions
35
Answers
1
What percentage of Americans over the age of 50 plays video games?
45%
25%
65%
15%
2
In terms of its entertainment value, what is the average length of a movie?
about 45 minutes
about 125 minutes
about 90 minutes
about 60 minutes
3
The amounts for video games sales and movie admissions are about the same.
False
True
4
This American actor was kicked off an American Airlines flight for playing a video game:
John Goodman
Kevin Spacey
Alec Baldwin
Charlie Sheen
5
What is the average age of a video game player in the U.S.?
27
37
47
17
6
What country is currently the second largest video game market?
Canada
China
Mexico
India
7
Today's video game publishers can employ hundreds of professional developers per game.
False
True
8
The most expensive production budget for a video game $331 million for:
Cyber Punk 2077
Angry Birds
Grand Theft Auto IV
Fortnite
9
What percentage of video game players are female?
40%
20%
10%
30%
10
What is meant by the statement “video games are pervasive?”
video games can be played on many different electronic devices.
all of the answers are correct
video games are free, for sale, or download almost everywhere
video games are an important part of other entertainment
11
This channel launched in 2002 targeted young males and was based on the world of video games.
True TV
Spike TV
G4 TV
NASCAR TV
12
In terms of sales, how does the video game industry compare to the music industry?
Video game industry is twice the size of the music industry.
Music is slightly smaller than the video game industry.
Music and video game industry are the same size
Music industry is twice the size of the video game industry.
13
What percentage of U.S. homes owns a video game console?
45%
65%
25%
15%
14
A business sells a product that is related to or inspired by another product or service.
product proliferation
brand promotion
cross promotion
product tie-in
15
Many Disney programs will provide a free version on online video game for fans.
True
False
16
Video games offer the consumer about the same entertainment value as movies.
True
False
17
The makers of a video game accept payment for putting brands and products in their games.
product extension
product placement
brand promotion
brand integration
18
Big-budget games such as Call of Duty are still popular, but the real growth has come from:
retro games such as Ms. Pac Man
free games such as Pixar’s Brave
casual games such as Angry Birds
online games such as Swamp People
19
Successful video game studios have recently adopted a focus on quality over quantity.
True
False
20
The video game industry is more than twice the size of the music industry.
True
False
21
The video gaming industry is growing at about the same rate as the movie industry.
False
True
22
This popular online video game streaming service was purchased by Amazon for $970 million.
YouTube
ESPN
HBO Max
Twitch
23
Since you control what is happening on the screen, you can play a video game in different ways
False
True
24
You get the same experience when replaying a video game as you would when watching a movie.
True
False
25
This became the biggest entertainment launch of all time grossing $750 million in 24 hours.
Halo 4
Assassin's Creed 3
Medal of Honor Warfighter
Fallout 4
26
Why did the sale of video games spike during the COVID 19 pandemic?
People were feeling sick and had a temperature.
Schools closed and people stayed home.
People wanted to support the video game industry.
People were afraid of the virus.
27
Two or more businesses work together in promoting a product in a way that benefits both companies.
Double Benefit Promotion
Industrial Promotion
Cross Promotion
Product Tie-In
28
Movies are the same whether you are watching them for the first time or the fifth time.
False
True
29
This type of video game allows multiple players to interact with each other while playing.
Individual Gaming
Social Gaming
30
Product placement in video games is becoming more frequent and more sophisticated.
False
True
31
Video games are becoming an important part of other forms of entertainment.
False
True
32
This free social game generated billions in revenue from in-game sales.
Grand Theft Auto
Mine Craft
Assassins Creed
Fortnite
33
Which of the following is an example of an entertainment conglomerate?
NBC and Universal Studies
CBS and General Electric
34
The developers of Assassins Creed hired active duty Navy Seals to serve as game consultants.
False
True
35
Which of the following movies or TV programs does NOT have a video game tie-in?
Pixar's The Brave
Neither of these have a video game tie-in
Both of these have a video game tie-in
The Amazing Spiderman