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COMP 654 - Exam 1 Prep Flashcards | StudBud
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COMP 654 - Exam 1 Prep
COMP 654 - Exam 1 Prep
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1
display where CGIs are analogically or digitally overlaid onto live or stored video images
window-on-the-world (WoW)
monitor-based (non-immersive)
conformal video-based HMD
video see-through
2
another name for monitor-based displays
conformal video-based HMD
video see-through
window-on-the-world (WoW)
monitor-based (non-immersive)
3
Technique for stereo displays that filters overlaid images with oppositely polarized filters
Polarization multiplexing
Autostereoscopic display devices
Spectral multiplexing
Occlusion
4
display shows real & virtual environment by via a partially transmissive/reflective mirror
Head-mounted displays (HMD’s)
see-through (ST) displays
Real Environment
optical ST displays
5
The angle of convergence with the eye that creates visual disparity in images and depth
Triopic
Monocular
Stereoscopic
Virtuality
6
When digital artifacts move at different rates in an attempt to create depth
Parallax
Perpendix
Convergent Scroll
Stab's Law of Digtial Movement
7
The state of being in the virtual world
Immersion
HMD
Presence
Field of Regard
8
technique for compositing two images or video streams together based on colour hues
egocentrically immersed
telerobotic control
stereoscope
chroma-keying
9
Relates to extent that the user feels immersed or present in the displayed scene
Extent of Presence Metaphor (EPM)
Virtual Environment (VE)
Reproduction Fidelity (RF)
Extent of World Knowledge (EWK)
10
extent of world knowledge is the amount of the real world that is modelled by the MR system
Virtual Environment (VE)
Extent of Presence Metaphor (EPM)
Reproduction Fidelity (RF)
Extent of World Knowledge (EWK)
11
relates to extent that the user feels immersed or present in the displayed scene
Virtual Environment (VE)
Extent of Presence Metaphor (EPM)
Extent of World Knowledge (EWK)
Reproduction Fidelity (RF)
12
Mapping with 1:1 proportion view of the VR world from the screen
Direct
Conformal
Real
Scanned
13
Display to represent synthetically generated content as part of the outside world
window-on-the-world (WoW)
monitor-based (non-immersive)
video see-through
conformal video-based HMD
14
environment displayed without the need for the observer to be completely immersed within
Real Environment
see-through (ST) displays
optical ST displays
Head-mounted displays (HMD’s)
15
simulate the experience of acoustic phenomena as a soundfield in a virtual space
Kelvin Bryant
Auralization
haptics
Binaural listening
16
Relates to the how realistic the world appears, or the quality of computer graphics rendered
Extent of Presence Metaphor (EPM)
Extent of World Knowledge (EWK)
Virtual Environment (VE)
Reproduction Fidelity (RF)
17
Display that shows 3D images by illuminating points in 3D space
Volumetric display
Lenticular display
Localization
Holographic display
18
to feel that one is exocentrically looking in on that world from the outside
chroma-keying
exocentrically immersed
stereoscope
telerobotic control
19
View where image blur, perspective, shadows and texture are cues that create depth perception
substratum
Stereoscopic
Monocular
fidelity
20
Display where computer generated images/videos are manually/digitally overlaid onto images
video see-through
conformal video-based HMD
monitor-based (non-immersive)
window-on-the-world (WoW)
21
A continuous scale ranging between the completely virtual, and the completely real reality.
Reality-Virtuality (RV) continuum
Mixed Reality (MR)
Augmented Virtuality (AV)
Augmented Reality
22
A situation in which a virtual world is augmented with real-world objects or information
Reality-Virtuality (RV) continuum
Mixed Reality (MR)
Augmented Virtuality (AV)
Augmented Reality
23
Amount of physical space surrounding the user where visual images are displayed
visual display space
field of view
field of regard
area of interest
24
Sensation where nearby objects appear to move faster across the view of the user
Convergence
Binocular Disparity (Stereo)
Motion Parallax
Accomodation
25
VR where the participant's HMD is transparent, allowing a clear view of the real world
Augmented Virtuality (AV)
Reality-Virtuality (RV) continuum
Augmented Reality
Mixed Reality (MR)
26
A camera that captures a real-world video and transfers it to the graphics processor real-time
video see-through
monitor-based (non-immersive)
conformal video-based HMD
window-on-the-world (WoW)
27
a continuous scale ranging between virtuality and reality.
Mixed Reality (MR)
Augmented Reality
Reality-Virtuality (RV) continuum
Augmented Virtuality (AV)
28
Display with the maximal extent of presence and ultimate degree of "realspace imaging"
Real Environment
optical ST displays
Head-mounted displays (HMD’s)
see-through (ST) displays
29
Fusion of two images to display depth cues
Motion parallax
Oculomotor cues
Stereopsis
Monocular static cues
30
View where left and right eye see different aspects of same object
Motion Parallax
Binocular Disparity (Stereo)
Convergence
Accomodation
31
Another name for monitor-based displays
conformal video-based HMD
video see-through
window-on-the-world (WoW)
monitor-based (non-immersive)
32
What process(es) allows users to perceive real/virtual reality?
Perception
Gyroscopic Sense
Regard
Sensation
33
Presents information to the user's senses through visual, auditory or haptic means
Display/Output devices
Control-display mappings
Transfer functions
Input devices
34
the objective degree of exactness with which real-world
fidelity
exocentrically
conformal mapping
substratum
35
device for viewing left-eye and right-eye views of the same scene, as a single 3D image.
egocentrically immersed
telerobotic control
chroma-keying
stereoscope
36
Display that uses a lens array to show different images to each eye
Volumetric display
Localization
Lenticular display
Holographic display
37
how realistic the real world is captured, or the quality of the CG rendering
Extent of World Knowledge (EWK)
Virtual Environment (VE)
Reproduction Fidelity (RF)
Extent of Presence Metaphor (EPM)
38
Displays 3D images without the need for glasses
Polarization multiplexing
Occlusion
Spectral multiplexing
Autostereoscopic display devices
39
How quickly the screen updates from a frame buffer
refresh rate
frame rate
graphics limit
update frequency
40
any type of technology that gives you a tactile response
Binaural listening
Auralization
Kelvin Bryant
haptics
41
Phenomenon where objects close to the viewer appear to move faster than objects farther away
Monocular static cues
Stereopsis
Motion parallax
Oculomotor cues
42
a display device, worn on the head or as part of a helmet
see-through (ST) displays
Head-mounted displays (HMD’s)
optical ST displays
Real Environment
43
blend of physical and digital worlds
Mixed Reality (MR)
Augmented Virtuality (AV)
Augmented Reality
Reality-Virtuality (RV) continuum
44
control of semi-autonomous robots from a distance
chroma-keying
egocentrically immersed
stereoscope
telerobotic control
45
Levels of ability to display depth visually
Monocular static cues
Oculomotor cues
Stereopsis
Motion parallax
46
A situation in which a virtual world is augmented with real-world objects or information
Mixed Reality (MR)
Augmented Virtuality (AV)
Augmented Reality
Reality-Virtuality (RV) continuum
47
Mode of attention that avoids getting distracted by other events
Focused
Selective
Analytic
Divided
48
The feeling of being physically and spatially located in the enviornment
Scope
Fidelity
Perception
Presence
49
Process of determining the location and direction of a sound
Holographic
Lenticular display
Volumetric
Localization
50
Technique for stereo displays that shows the two images in different colors
Spectral multiplexing
Autostereoscopic display devices
Occlusion
Polarization multiplexing
51
Display that shows different images to each eye
Binocular Display
Bioocular Display
IMAX
Monitor
52
Best VR AR professor at NCAT
haptics
Kelvin Bryant
Binaural listening
Auralization
53
What is the GOAL of Virtual Reality?
To create NFT's and new blockchain technology
To take down SkyNet
To make me money
To make people believe that the VR world is real
54
Independent control of the eye's viewing direction
Accomodation
Motion Parallax
Convergence
Binocular Disparity (Stereo)
55
Mode of attention that chooses which events to process
Divided
Focused
Analytic
Selective
56
Physical device allowing communication from the user to the computer
Display/Output devices
Control-display mappings
Input devices
Transfer functions
57
To feel that one is looking in on a virtual world from the outside
Absolute
Direct
Observatory
Exocentric
58
Variable control of the user's focus
Convergence
Binocular Disparity (Stereo)
Accomodation
Motion Parallax
59
Display that shows 3D images by recording and reproducing light waves from a 3D scene
Lenticular display
Localization
Holographic display
Volumetric display
60
Depth cues derived from muscular tension
Oculomotor cues
Stereopsis
Monocular static cues
Motion parallax
61
Glasses display technique that refreshes the display using temporal multiplexing to show depth
Spectral
Immersive
Passive
Active
62
A simulated environment is generated through computer-generated images (CGI)
Reproduction Fidelity (RF)
Extent of World Knowledge (EWK)
Virtual Environment (VE)
Extent of Presence Metaphor (EPM)
63
Spatial filters that describe how sound waves interact with the listener's head and ears
Display/Output devices
Input devices
Control-display mappings
Transfer functions
64
Connections between input devices and output devices
Input devices
Display/Output devices
Control-display mappings
Transfer functions
65
Phenomenon where an object close to the user blocks the view of an object farther away
Spectral multiplexing
Polarization multiplexing
Occlusion
Autostereoscopic display devices
66
the ability to hear in two ears
Auralization
haptics
Binaural listening
Kelvin Bryant
67
camera captures a digital video of the real world and transfers it to the GPU in real- time
conformal video-based HMD
video see-through
window-on-the-world (WoW)
monitor-based (non-immersive)
68
Mode of attention that gives the ability to process multiple events at a time
Divided
Focused
Selective
Analytic