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UNIV 101 - Computer Graphics Presentation Flashcards | StudBud
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UNIV 101 - Computer Graphics Presentation
UNIV 101 - Computer Graphics Presentation
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7 cards
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Questions
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Answers
1
Why is shader programming considered flexible?
C) It doesn't require GPU usage
D) It can render without geometry
A) It allows control over rendering styles and optimizations
B) It uses AI to automate processes
2
What does the graphics pipeline include?
A) Hardware setup
D) Network rendering
B) Application, geometry processing, rasterization, and pixel processing
C) Data encryption
3
Which concept is fundamental to graphics engines?
Artificial Intelligence
Cloud Storage
Sound Processing
3D to 2D transformation
4
What is the primary goal of computer graphics?
B) To replace traditional art forms
A) To increase screen refresh rates
D) To enhance gaming consoles
C) To transform graphical computation into visual data
5
What is shader programming used for?
A) Writing music for video games
B) Creating animations
C) Controlling stages of the rendering pipeline
D) Adjusting screen resolution
6
What kinds of shaders are commonly used in rendering?
C) Light and shadow shaders
D) Color and texture shaders
A) Image and sound shaders
B) Vertex and fragment (pixel) shaders
7
What does graphics programming combine?
A) Artistic creativity and computational techniques
D) Hardware design and coding
C) Animation and photography
B) Computer networking and mathematics