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BTEC (NQF) L3 IT - U08 - (LA.A) Computer Games Development #2 Flashcards | StudBud
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BTEC (NQF) L3 IT - U08 - (LA.A) Computer Games Development #2
BTEC (NQF) L3 IT - U08 - (LA.A) Computer Games Development #2
12 terms
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#GamesEngines #BTEC #computingsceince #IT #games
Flashcards
12 cards
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Questions
12
Answers
1
Which of these is a benefit of using a games engine to create a new game?
Game development costs are increased
Rapid development cant take place
Time to market for the game is slower
Prevents having to reinvent the wheel
2
Which facility does a gaming engine tend NOT provide?
Addition of collision detection and how to respond
Addition of behaviours and movements to graphical assets
Ability to shoot and edit video footage
Placement of graphical assets to for a level
3
An image that can be applied to a 3D model to add detail is called a?
Shader
Material
Texture
Mask
4
What is is NOT a purpose of the Physics Engine?
Avoid additional development by providing libraries of laws
Make games realistic by applying laws of physics to elements
Provides revision material to revise the laws of physics
5
The dominant language used to develop games is (Oct 2017)
JAVA
C++
Visual Basic
Python
6
What does AI stand for?
Artificial Intelligence
Acute Indigestion
Ant Infestation
Artificial Incubation
7
Which of the following is NOT a Games Engine?
Unreal
Unity 3D
Blender
Game Maker Studio
8
What is the purpose of a games engine?
Provides cheats and other assistance to gamers
Makes developers have to write thousands of lines of code
Aides developers in the creation of games
A requirement for those playing the games
9
Vertex and Skeletal are two types of animation?
False
True
10
The process of generating 2D/3D images on screen is called?
Culling
Drawing
Rendering
Observing
11
What is Anti-Aliasing
Preventing nicknames
The opposite of Aliasing
The process of removing Jaggies
12
Common roles of a games engine include
Audio Engine
Rendering Engine & Animation
Physics Engine, Collision Detection, AI & Scripting
All of the options