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The Future of Learning Flashcards | StudBud
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The Future of Learning
The Future of Learning
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A quiz on gamification and digital citizenship.
Flashcards
10 cards
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Practice quiz
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Host live
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Questions
10
Answers
1
Which one of these can be considered as one of the key principles of gamification?
Favoritism
Progression
Punishment
Unclear Goals
2
Which one of these is not a benefit of gamification in education?
Increases retention
Increases motivation
Increases health problems
Increases engagement
3
Knowledge, skills and practices to engage safely and responsibly in a digital environment is referred to as;
Digital Citizenship
Rewards
Gamification
Minecraft
4
Which one of the following is a popular gamification tool used in education?
Quizlet
MS Word
Adobe Reader
Tuxpaint
5
One of the best practices of digital citizenship is;
Learning how to prevent and respond to cyberbulling
Learning how to do calculations
Encouraging negative online behavior
Discouraging critical thinking and verifying information
6
Gamification in the classroom is the incorporation of game elements into a learning environment.
True
False
7
Select the incorrect statement about Minecraft.
Does not provide activities to improve science and math skills
Improves problem-solving skills
Promotes teamwork
Promotes creactivity in students
8
Identify the gaming package shown on the screen.
Scratch
Poki
Minecraft
Kodu
9
Transparency and Fairness is a basic ethic to follow when creating a gamified learning activity.
False
True
10
The program used to build this quiz is;
Minecraft
Duolingo
Kahoot
Microsoft Forms