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Game Industry Terms Flashcards | StudBud
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Game Industry Terms
Game Industry Terms
15 terms
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1
Document created to fully define a game to be created.
TDD - Technical Design Document
GDD - Game Design Document
ADD - Art Design Document
2
What does AI stand for?
Artificial Intelligence
Artificial Intellivision
Artful Intel
3
What do you call a demo of a small part of a game that acts as a proof-of-concept?
Horizontal Slice
Pizza Slice
Vertical Slice
4
Finding and removing bugs in a game.
Exterminating
Unbugging
Debugging
5
Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.
option
asset
part
6
Another word for coding or programming; the act of writing code.
Scripting
Clicking
Typing
7
What is a GDD?
Gross Design Document
Good Design Document
Game Design Document
8
Default state of a 3D model whereas moving parts are all straightened out for ease of rigging and animation.
V-Pose
H-Pose
T-Pose
9
A process that determines when and where an object will “collide” with another object in-game.
Collision Detection
Object Spotter
Hit Points
10
What is a PREFAB?
a asset/game object that can be converted and/or used multiple times
a previously fabulous game
an asset/game object you can only use once
11
The process of applying textures to GameObjects
Tile Mapping
Space Mapping
Texture Mapping
12
Translating a game into multiple languages as well as adhering to area requirements and laws.
Transforming
Transmorgifying
Localization
13
Any development issue that makes a game unenjoyable, unstable, or unplayable in its current state.
a Bug
an Insect
a Noid
14
What is this image?
Texture Map
3D Modeling Sheet
Character Concept Art
15
A component in that lends a GameObject the ability to react to its environment through physics
Antibody
Rigidbody
Nobody