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CTE Animation
CTE Animation
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#Animation
Flashcards
120 cards
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Practice quiz
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Questions
120
Answers
1
3D modelers work in
images/models for geologists, architects, and scientists
film, video production studios, and game design companies
a building
a trashcan
2
Thumbnails are
Images displaying what you wish to animate
Images displaying what you wish to color
Images displaying what you wish to draw
Images displaying what you wish to paint
3
The ratio of the width to the height of an image or screen is called a
Aspect Ratio
Cel
Demo Reel
Dope Sheet
4
An example of direct light?
None of the following
A knob
A lamp light reflected off the walls of a room
A lamp
5
Staging principal is the presentation of your work using the
Lighting to lead the eye & let the viewer understand.
Background to lead the eye & let the viewer understand.
Action to lead the eye & let the viewer understand.
Subject to lead the eye & let the viewer understand.
6
What causes the constrained object to follow the position of another object
Position constraint
Attachment constraint
Surface constraint
Path constraint
7
How do you manipulate and apply audio to an animation project
Then you remove the part that you don’t want in your video.
Downloads it on your computer
In order to cut out stuff you have left click & press split
A youtube converter
8
The characters are the
All of the above
The Roughs
The background
Main subjects in a animation
9
Appeal
Gives charisma in a character
Is overrated
Is gross
Is anticipation
10
Slow in/out is when an object moves slow at 1st & then faster when they want to move forward.
True
False
11
The general production process involves
All of the above
Production
Feedback and sign-off
Render and final delivery.
12
Polygons are
All of the following
Capable of having infinite sides.
Capable of having their uv’s mapped out for texturing
Easy to manipulate
13
Assets are
Are the main thing
None of the following
Biased
Any extra stuff such as textures used in animation
14
In order to model fair use in production of animation works you have to
Get as much points as you can
Get approval from the person
Cite their source
Do nothing
15
An example of indirect light?
A knob
A lamp light reflected off the walls of a room
A lamp
None of the above
16
Moving the camera up/down with it's vertical/horizontal axis
Pedestal
Tilt
Pan
Zoom
17
Graphics Tablet is
An input device consisting of a flat, pressure-sensitive pad
what the user draws on
also guides a pointer displayed on the screen
All of the above
18
Softbody does change its shape according to collisions with other objects
True
False
19
What is NOT a consequence of violating copyright?
detention
prison time
criminal fines
financial resuscitation
20
How does drawings help Animators?
Weight to a 2d character making it look like a 3d character
visualize the shape of what their animation looks like.
visualize the structure of what their animation looks like
visualize the motion of what their animation looks like
21
A legal use of software
Software licensing
Privacy
Intellectual property
Copyright
22
A target camera views the area around the target icon that you place when you create the camera
False
True
23
What are the different types of software licensing?
APAS
GPL
BSD
FLOSS
24
Which of the following is an example of a straight ahead action?
A alligator
Panda Express
A ball bouncing
A broom
25
Properties of point clusters on geometric objects are
Rough maps
Smooth maps
Weight maps
Hard sketches
26
Copyrighted material may be used for exclusive purposes
Fair use
Non fair use
Mutual non-disclosure agreement
Unilateral non-disclosure agreement
27
What is a flip book?
The edges of the pages are flipped quickly
A small book consisting of a series of images
It gives the illusion of continuous movement
All of the following
28
Cel is defined as a
The building blocks of life
Transparent sheet on which objects are drawn for animation
All of the above
Your phone
29
The creation of moving images (animation) using computer technology is
Computer Animation
Experimental Animation
Traditional Animation
All of the above
30
The default method for manipulating hierarchies or skeletons
Inverse kinematics
Effector
Forward kinematics
Weight maps
31
Why is appeal so important in a movie?
It sometimes is
As I said it's gross
Because it catches the attention of the audience.
It's not
32
Lowpoly is important for
Sculpting
Game-engines
All of the above
Subdivision modelling
33
Look-at constrains an object’s orientation so that it’s always looking at another object
False
True
34
This style often blends live-action elements with CGI components to give a sense of wonder
Handcraft
Axonometric Projection
None of the following
All of the following
35
The altering of a model to stretch and be squashed into the ground is called
Stretch
Straight ahead action
Squash
Staging principal
36
The frequency at which frames in an animation are displayed are called a
Key frame
Frame rate
Frame
All of the following
37
Spot light is the
light in a certain spot
Background point
Misleading light
Main point
38
Aware that cultural differences & similarities between people exist without judging them is
Being cultural sensitive
Having diversity awareness
Being awesome
Being cool
39
Three point lighting
Often finished of with the third light
Uses a rim of light from behind
Uses a fill light to illuminate the darker areas
Uses a main light (key) for the primary illumination
40
Diversity awareness is
One’s ability to embrace the uniqueness of all individuals
One’s ability to embrace the destruction of all individuals
None of the above
One’s unability to embrace the uniqueness of all individuals
41
Constraints can be used to
Control scale by connecting with another object
Control rotation by connecting with another object
Control object’s position by connecting with another object
All of the above
42
Some of the programs that animators use are
Autodesk Maya
Blender
Adobe After Effects, Adobe Premiere, and Autodesk3ds Max
Cinema 4d
43
Distribution is the business of getting films to their audiences
True
False
44
Soft Bodies can be
Elastic solids
Anything glibberish
Fluids
All of the above
45
Light that lights up the whole area is called a
Area light
Spot light
Direct light
Infinite light
46
Building 3D characters and environments that are based on the concept art are the
3d modelers job
Animators job
Video game designer job
Film and editors job
47
Roughs are a non-final construction of a 3D model or subject to animate
False
True
48
Anticipation is
None of the above
When you're expecting something to happen.
When you're not expecting something to happen.
A character or action look more extreme.
49
What are the techniques that map 2D Textures to 3D Objects
Floss mapping
CGI mapping
UV mapping
UVW mapping
50
Converting low poly to high poly is done through
Game-engines
Retopology
Catmull-clark subdivision
Sculpting
51
Liquid motion is
The ways in which the elements of a piece are arranged
1 segment of animation that's often overlooked in transition
All of the above
solid
52
A mutual non-disclosure agreement is
when both parties agree to share the other's information
When both parties agree to not share the other's information
None of the following
When nothing is getting done
53
Bone defines the skeleton of a model and is used as an alternative method for animation
False
True
54
Copyright is the
None of the above
Exclusive legal right to a certain creation of media
A legal use of software
Exclusive illegal right to a certain creation of media
55
Most single-skin characters are deformed using a skeleton made up of bones and joints.
False
True
56
3d modelers create
clocks
computers
images/models for geologists, architects, and scientists
Adobe After Effects, Adobe Premiere, and Autodesk3ds Max,
57
Distribution is the business of sharing something out among a # of recipients.
True
False
58
Creating graphics and developing storyboards, drawings and illustrations are the
Animators job
Video game designer
Film and editors job
3d modelers job
59
A Demo Reel is
All of the above
Allows an animator to do their thinking
A video presentation designed to show talents to a employer
Giving directions to the camera operator
60
Converting high poly to low poly is done through
Catmull-clark subdivision
Decimation
Sculpting
Retopology
61
Exaggerated Animation makes
All of the above
A character or action look more extreme.
A circular motion
The animation hilarious
62
Trademarks is a symbol or word to represent a
None of the above
Seller's products
Company
Marker
63
A Key Frame is a
Drawing that define the starting points of smooth transition
Drawing that defines the ending points of smooth transition
Drawing that defines the starting points of no transition
Drawing that defines the starting points of all transition
64
Styled in an infinite space where the camera pans on the X & Y axis is
Narrative purpose
Liquid motion
Axonometric Projection
All of the above
65
Illustration is used for
None of the above
Balance
Handcraft
Narrative purpose
66
Dope Sheet is an example of
All of the above
None of the above
Experimental Animation
Traditional Animation
67
Animation that is generated from simulations of physics are
Dynamics
Rigid bodies dynamics
Soft Bodies
None of the above
68
A constraint requires
One spot light
One object
One target object
Two area lights
69
A type of camera with two or more lenses with a separate image sensor for each lens is a
Stereo camera
Target camera
Rock in roll camera
Motion camera
70
Which is the most exciting and competitive careers in the world?
Video game designer
Film and editor designer
Animator designer
3d modeler designer
71
Timeline refers to the breakdown of frames sequenced over time
True
False
72
The consequences of violating privacy and data security laws is prisonment.
True
False
73
Taking pictures to imitate frames and move them little by little in order to simulate motion is
4d
Stop Motion
3d
2d
74
Animation timing
makes it visually unappealing if you do it correctly
Makes it visually appealing if you do it correctly
Is speed of a motion
Adds a little bit of texture and interest to the movements.
75
A storyboard is a sequence of
All of the above
Drawings
Directions
dialogue
76
Infinite light is the
Light that goes infinity
Light that doesn't goes infinity
Light that lights up the whole area
None of the above
77
Orientation constraint causes the rotation of a object to follow the rotation of other objects
False
True
78
Render to picture viewer
Allows to see what your scene looks like at that moment.
Renders a picture for you
Is a preview to your video to see what you are doing
None of the above
79
A contract in which one party agrees not to disclose certain information of another is a
None of the above
Mutual non-disclosure
Unilateral non-disclosure agreement
Disclosure agreement
80
A secondary action reinforces the main action which makes it more unique
True
False
81
Brand issues are creating a name that identifies & differentiates a product from other products
True
False
82
Tilt is
Moving the camera lens to one side or another
Moving the camera up/down with it's horizontal axis
Changing the focal length of the lens
Moving the camera up/down with it's vertical/horizontal axis
83
Art Directors
Edit footage for television shows, films, and music videos
are cool
create directors
Develop design concepts and review material
84
Link constraint links the constrained object from one object to another
False
True
85
3D digital animation, sculpting something digitally and animating it digitally is
CGI
FK
IK
All of the following
86
Editing footage for television shows, films, and music videos is the
3d modelers job
Video game designer job
Film and editors job
Animators job
87
How do you use a target light?
The target tag defines the target, which is the null object.
Adding a target light adds a null object and target tag
To reposition the light move the light object
To aim the light simply move the null object
88
Attaching an object’s position to a face on another object is
None of the following
Attachment constrain
Surface constraint
Path constraint
89
3d modelers model for
images/models for geologists, architects, and scientists
websites, graphic designs, animation, and film effects
film, video production studios, and game design companies
Develop design concepts and review material
90
A creation of media that hasn’t been copyrighted is called
Thumbnails
Intellectual property
None of the above
Software licensing
91
Allows an animator to do their thinking & gives directions to the camera operator
All of the following
Traditional Animation
Frame
Dope Sheet
92
Pixel is defined as
A minute area of illumination on a display screen
None of the above
A second area of illumination on a display screen
A hour area of illumination on a display screen
93
Balance is
Used as an alternative method for animation
The ways in which the elements of a piece are arranged
The skeleton of a model
The ratio of the width to the height of an image or screen
94
A frame are
Individual pictures in a sequence of images
Drawings that define the ending points of smooth transition
The frequency at which frames in an animation are displayed
Drawings that define the starting point of smooth transition
95
A specific type of light that uses actual light energy is a
Target light
Light
Spot light
IES light
96
Render to view
Allows to see what your scene looks like at that moment.
Is a preview to your video to see what you are doing
Renders a picture for you
None of the following
97
Nurbs are
All of the following
Able to change tessellation for smoother rendering
Unable to map out uv’s.
Smoother
98
Another definition for stop motion is
all of the above
An animation that brings static objects to life on screen.
stop your role
none of the following
99
Why is a target camera easier to aim than a free camera?
None of the following
It positions the target object at the center of interest
It positions the target object not at the center of interest
Free camera is easier to aim
100
Ethical issues with animation and film are
Image content
Intellectual property
Business ethics
Nondisclosure
101
Pan is
Motion towards or from the subject
Moving the camera up/down with it's vertical/horizontal axis
Moving the camera lens to one side or another.
Moving the camera up/down with it's horizontal axis constant
102
To start a second action before the first action has completely finished is
Overlapping
Anticipation
Appeal
Exaggerated animation
103
The different between forward and inverse kinematics are that
Inverse kinematics=translation & forward kinematics=rotation
There the same thing
None of the following
Inverse kinematics=rotation & forward kinematics=translation
104
In soft dynamics you should NOT
Intersect polygons
Use gas
Use Elastic solids
Use fluids
105
Changing the focal length to make the subject appear closer/further away in the frame is called
Soon
Dude
Zoom
Loom
106
Render is
Generating an image from a 3D model using computer programs
The breakdown of frames sequenced over time
Generating an image from a 2D model using computer programs
All of the above
107
Experimental is
Sticking to one thing
Other miscellaneous ways of animation is
All of the above
Trying out different forms of animation
108
When you have to work an every action of a character or object it is called
Arc
A straight ahead action
Overlapping
A secondary action
109
Layouts with descriptions are
Comprehensive layouts
Assets
Environments
Storyboard
110
What are some examples that show that animation is important to society?
all of the above
video games
cartoons
animated movies.
111
Path constraint restricts an object’s movement along a path
True
False
112
A circular motion is like a
Square
Building
Arc
Basketball
113
Surface constraint
restricts a object’s point along a surface of another object
Attaching an object’s position to a face on another object
None of the above
There is no such thing as this word
114
The general production process involves
Kick-off
Animatic
Design
Storyboard
115
An example of Traditional animation is
2d animation
None of the above
3d animation
4d animation
116
Dollying is the
Motion towards or from the subject
Moving the camera up/down with it's vertical/horizontal axis
Moving the camera up/down with it's horizontal axis constant
Moving the camera lens to one side or another.
117
Some atmospheric effects are
Volume light
Fire effect
All of the above
Fog effect
118
With ethical standards you don't want to upset/offend/anger people.
False
True
119
Drawing each frame out individually by hand is
Computer-generated imagery
Traditional animation
Stop motion
Experimental
120
The area that are around the character or subject is called an
Environment
Target camera
Target light
All of the above