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Interaktionsteknologi Eksamens Forberedelse Flashcards | StudBud
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Interaktionsteknologi Eksamens Forberedelse
Interaktionsteknologi Eksamens Forberedelse
66 terms
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Interaktions forberedelse
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66 cards
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1
The sense that allows us to perceive the position, movement, and orientation of our body parts without visual help
Sight
Kinesthesia
Proprioception
Touch
2
Dette Interaction Perspective fokusere på at transmittere information effektivt
Optimal Behavior
Transmission
Embodied Action
Dialogue
3
Model vs view is a design pattern used in software development to structure and organize code in an easier way.
True
False
4
An analysis where you gather information and data that is non-numerical.
Quantitative analysis
Qualitative analysis
5
"Calm technology” is computing devices that are designed to be subtle and unobtrusive
False
True
6
A prototyping method used in the early stages where the appearance of a functional system is simulated to us
Rapid Prototyping
Paper Prototyping
Wizard of Oz
Video Prototyping
7
Prototyping er en ting man gør sidst i en designproces
False
True
8
Sharon Oviatt teksten handler om
Multimodal Interaction
Mobile & Ubiquitous Computing
Interaction Design
Evaluation Methods
9
Dette Interaction Perspective er dialog der fokusere på mapping, feedback og directness
Transmission
Optimal Behavior
Dialogue
Embodied Action
10
Dette Interaction Perspective fokusere legemliggørelse med fokus på førstepersonsperspektivet.
Optimal Behavior
Dialogue
Experience
Embodied Action
11
Are components or functions that are programmed to “listen” for a specific event.
Event objects
Loops
Callbacks
Listeners
12
Vue components can be authored in two API styles
True
False
13
Weiser anbefaler at designere anvender traditionelle computing paradigms
True
False
14
Used to make predictions or inferences about a population based on a sample of data from that population
Design statistics
Functional statistics
Inferential statistics
Descriptive statistics
15
Multimodal system process two or more combined user input modes in a coordinated manner with multimedia system output.
False
True
16
Human-Centered Design is a method that focuses on problem-solving and the needs and preferences of the designers.
False
True
17
User flows are diagrams that show the path a user can take to complete a task while they are interacting with a product
False
True
18
Ubiquitous computing central idea is that computers should fade into the background of everyday life
False
True
19
How many waves have Weiser identified in the evolution of computing
5
3
6
4
20
Der findes kun 5 typer for multimodal interfaces
False
True
21
.................. user interface style that involves direct interaction with graphical elements
Indirect manipulation
Direct manipulation
22
Hvad er det der trigger en event?
Det er kun en user action der kan trigger en event
Begge dele
Det er kun et systems process der kan det
Ingen af delene
23
........... is a design method where you have to have a plan before you start to design - it can take 1 month or 1 year.
Agile
Waterfall
Developement
Optimal typing
24
Den anden API style for Vue component er Style API
False
True
25
OOP står for Object Oriented Programming som?
True
False
26
A ................ is a fundamental style or approach to programming that guides the structure and organization of code.
Programming Paradigm
Programming Program
Data Driven Design
Programming Tool
27
Dette Interaction Perspective fokusere på oplevelser formet af brugeroplevelser og udviklende oplevelser
Transmission
Experience
Dialogue
Tool Use
28
Hvor mange Interaction paradigms er der?
12
9
7
13
29
Vi kommer til at bestå den her eksamen fabelagtigt!!!!!
True
False
30
Hvad står for WIMP for
Windows, interface, markup og pixel
Windows, icons, menus og pointer
Windows, icons, media og pixel
Windows, interface, menus og pointer
31
Conceptual model used to represent the different states that an application can be in and the transition between states
Multimodal Interaction
Confirmation Dialogues
UML
State Machine
32
Den ene API style for Vue component er Options API
False
True
33
.............. input devices require an intermediary action to convey user input to the computer system
Indirect
Direct
34
Hvad står UML for
Unified Made Likable
Unified Modelling Language
United Makers Language
Unity Model Language
35
Dette Interaction Perspective fokusere på at manipulere teknologi for at opnå ens mål
Optimal Behavior
Experience
Tool Use
Optimal Behavior
36
Research requires well-defined, testable hypotheses that consist of a limited number of dependent variables
Experimental Research
Data Experiments
Control Experiments
Design Research
37
Hvad er Design?
Er en udvikling af interaktive systemer
Interaction design former vores liv med interaktions teknologier
Alt det som B&O laver
Det kan ikke beskrives - Germàn siger alle kan være designere
38
............ input devices are those that allow users to interact with the computer system in a more immediate
Indirect
Direct
39
Dette Interaction Perspective fokusere på adaptiv adfærd der maksimerer brugbarhed trods modstand/begrænsninger.
Experience
Transmission
Optimal Behavior
Embodied Action
40
........... is a collection of pre-built components or functions that developers can use for specific task or operations
Libraries
Frameworks
41
In Probability vs Statistics probability is when you are working with the likelihood or chance of events occurring
True
False
42
Hvad står HCI for?
Human Computer Interaction
Humans Controlling Interactions
Human Control Interaction
Human Computer Intelligence
43
Independent variables (conditions) and Dependent variables (measures)
Design Experiments
Control Experiments
Experimental Research
Control Research
44
What is Vue
Function used to determine where a user is looking on screen
An intermediary between the Model and the view
Involves tracking the direction of a user’s gaze
A JS framework for building user interfaces
45
Data structures that has information about an event such as what type of event, the target elements and other parameters
Listeners
Event objects
Loops
Callback
46
Hvilken forfatter indtroducere ubiquitous computing i sin tekst
M. Weiser
Harry Hochheiser
Jinjuan Heidi Feng
Leiva
47
In Probability vs Statistics statistics is about collection, analysis, interpretation, and organization of data
False
True
48
Method used to visually convey the functionality, interaction and the user experience of a product or system
Video Prototyping
MP4 Prototyping
Sound Prototyping
Cinematic Prototyping
49
What model is abstract, psychological representation of how you should be carried out
Conceptual Model
Designer Model
Learning Model
Empirical Model
50
In Model vs View what represents the user interface and all the visual elements.
View
Model
51
TPK er en del af Sensation vs. Perception
True
False
52
Involves the organization, summarization, and presentation of data
Parental statistics
Inferential statistics
Modern statistics
Descriptive statistics
53
........... is a structured/organized set of guidelines, tools, libraries, and conventions
Frameworks
Libraries
54
Den anden API style for Vue component er Composition API
True
False
55
Tension of one’s muscles used to assess the weight or resistance of an object
Kinesthesia
Hearing
Proprioception
Sight
56
Touchpads, Multi-Touch pads, Mice, Trackballs, Isometric joysticks og Isotonic joysticks er Pixel Devices
False
True
57
........... is a sequential development process that flows like a ............... through all phases of a project
Agile
Logical thinking
Waterfall
Rapid design
58
Is a function or a piece of code that is passed as an argument to another function.
Loop
Listeners
Event objects
Callback
59
Collecting a subset (sample) of observation from a larger set (population) of observation of interest.
Personally vs Side
People vs Sample
Person vs Section
Population vs Sample
60
Hvordan forkortes Document Object Manipulation?
DOM
Ingen af delene
DOMP
DMOM
61
In Model vs View what represents the applications data and business logic.
View
Model
62
An analysis where you gather information and data through mathematical and statistical methods that are measurable.
Qualitative analysis
Quantitative analysis
63
Hvad er Rapid Prototyping
En hurtig udvikling af en prototype
En prototype der kan genbruges
En designproces som ikke tager lang tid
En protype en brugere hurtig kan prøve
64
Hvad står HTML5 for?
Highly Modern Language 5
Hypertext Markend Language 5
Hypertext Made Likeable 5
Hypertext Markup Language 5
65
Ben Schneider teksten fortæller om Direct Manipulation
True
False
66
Hvor mange Interaction Perspective findes der?
6
4
5
7