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Duplicate of Gaming Development Fundamentals I: Final Quiz Flashcards | StudBud
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Duplicate of Gaming Development Fundamentals I: Final Quiz
Duplicate of Gaming Development Fundamentals I: Final Quiz
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Final Review
Flashcards
30 cards
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Practice quiz
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Host live
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Questions
30
Answers
1
The image is which type of Player View?
Two-Dimensional
Top-Down
Isometric-View
First-Person
2
Gaming Industry Job Titles do NOT include:
Animator
Mechanics Designer
Lead Programmer
Architect
3
The founder of Atari was...
Ralph Baer
Shigeru Miyamoto
Steve Jobs
Nolan Bushnell
4
Single-player, Two-player & Multiplayer Competitive refers to...
Gaming Consoles
Game Genres
Game Types
Game Mechanics
5
What is meant by Game Strategies?
The specific sounds.
Controls for Movement.
What is needed to “win”.
Design functionality.
6
Health bar, score and narration are examples of what?
Spatial elements
Diegetic elements
Non-diegetic elements
7
Aesthetics of game design does NOT refer to:
dark and gloomy world
movements & power-ups
photorealistic graphics
8-bit art
8
Chirping birds, exploding sounds and screaming soccer fans are examples of what?
Diegetic elements
Spatial elements
Non-diegetic elements
9
Who was Ralph Baer?
Greatest Gamer of all time
Inventor of HP Printers
Inventor of Apple Computers
Father of Video Games
10
Shigeru Miyamoto is widely known as...
the inventor of Pong
the father of video games
a key figure in Nintendo
the founder of Atari
11
Who is widely considered the father of video games?
Ralph Baer
Nolan Bushnell
Shigeru Miyamoto
Steve Jobs
12
Which of the following is NOT considered Game Feedback?
defeating enemies, reducing health
winning screen, points earned
earning points, specific sounds
power-ups, jumping
13
Gaming immersion refers to what?
Avoiding obstacles
Photorealistic graphics
Feeling part of the game, emotions
Motion control/gyroscope
14
Which of the following is NOT a successful early game?
Donkey Kong
Asteroids
Centipede
E.T.
15
What does "ESRB" stand for?
Entertainment Software Rating Board
Electronics Software Rating Board
Electronic Simulations Recommendations Board
Entertainment Software Rating Bias
16
Action, Adventure & Role Playing Game/RPG refers to...
Game Types
Game Concepts
Game Goals
Game Genres
17
Which Utah state university offers gaming degrees?
Dixie College
Brigham Young University
University of Utah
Utah State University
18
The image is which type of Player View?
Two-Dimensional
First-Person
Third-Person
Isometric
19
Which of the following is NOT considered a factor in gaming booming or dwindling over time?
Glut of games on the market
Overly expensive games
Lack of interest in games
Poorly designed games
20
Beta Testing means...
In-house testing to find and repair bugs and glitches
Game maintenance
Outside testing to make adjustments not discovered in-house
Providing updates and repairs
21
User Interface/UI components do NOT include:
text indicators, maps, health bar
design of levels and rooms
level, sound on/off, inventory
score, navigation, powerbar
22
Alpha Testing means...
Outside, large group testing for feedback from end users.
In-house testing to find and repair bugs and glitches.
Game maintenance.
23
Nolan Bushnell is best known for...
inventing the Playstation
founding Atari
starting Nintendo
creating Pong
24
Which Utah state university does NOT have gaming degrees?
University of Utah
Brigham Young University
Utah Valley University
25
The design of Game Control Concepts does NOT include:
design of world/background
touch screen, motion control/gyroscope
changing movements, switching views
movements, power-ups, jumping, avoiding obstacles
26
When did the North American Video Game Crash occur?
1993
1989
1973
1983
27
What is meant by Game Feedback?
accessibility, keyboard and mouse
levels, power-ups
defeating enemies, earning points
lives, rooms
28
Scratch, Sploder, Unity, Construct 2, Game Maker, Game Salad & Unreal are all...
Game Designs
Game Engines
Game Types
Game Genres
29
The image is which type of Player View?
Top-Down
First-Person
Third-Person
Isometric
30
Game Accessibility refers to what?
What is used to play the game.
Feeling part of the game.
Player View in game design.
Ability to change movements.