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Game Design - Ch1 and 2 Flashcards | StudBud
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Game Design - Ch1 and 2
Game Design - Ch1 and 2
22 terms
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All vocabulary and concepts from Chapter 1 and 2.
Flashcards
22 cards
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Practice quiz
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Questions
22
Answers
1
Which of the following does the core mechanics NOT do?
determine how a game UI will operate
present/run the game world
provide actions for the player
present challenges to the player
2
Game designers use 3 types of immersion to keep players interested: tactical, narrative, and...
competitive
first-person
strategic
flowboard
3
Books and movies are different from games because games are...
not always on a screen
fun
easier to make
interactive
4
A game is in ___ game mode at any given time.
1
2
many
all
5
The elaboration stage is a subtractive process, meaning that any new features should...
be heavily documented and brought to the lead game designer
be programmed in immediately
revolve around the player
NOT be included
6
The 3 stages of game development are...
planning, coding, publishing
ready, set, go
concept, planning, action
concept, elaboration, tuning
7
To be a game designer, the following skills will be most beneficial...
fun, hip, and stylish
procrastinator, lazy, and uninterested
high K/D ratio and have a large library of video games
artistic, technical skills, and creative
8
What players compete with different goals, the game is said to be...
unfair
symmetric
asymmetric
unbalanced
9
Players usually become frustrated when game designers include these type of challenges...
puzzle
trial and error
word
fighting
10
The coding logic that controls background events, computer players, or path-finding is called..
artificial intelligence
artificial iteration
actual intelligence
artistic coding
11
Player-centric design is the idea that all game development decisions are based on the...
player
genre of the game
designer
publishing company
12
To "exit" the magic circle, the player has to...
keep playing the game
think about the game
use a controller
stop playing the game
13
Which is not an essential element of the definition of a "game"?
pretended reality
goals
play
competition
14
First-person, third-person, and aerial view (god mode) are all examples of...
gameplay modes
camera models
interaction models
shell menus
15
When the player accepts the pretended reality and is immersed in the game, he/she is said to be
in the magic circle
having fun
in the magic square
entertained
16
The UI (User Interface) is made up of all screen components, controllers, sounds, and feedback.
True
False
17
A document that describes how a player can move from one gamemode to the next is called a...
flowchart
flowboard
high concept document
gamemode document
18
According to our notes, which method is NOT a way for players to game together?
Networked play
LAN play
split screen
two instances of the same game
19
When a player takes risks to complete challenges, they expect to be rewarded accurately.
True
False
20
Games are different from toys and puzzles because they have...
more complex activities involved
greater profit margin
rules and goals
symmetric play styles
21
Which is NOT a motivation for making a video game (according to our notes)?
to make the player feel a certain way
to monetize
to display artistic talent
to try new technology
22
When a player opens a screen that takes them out of the magic circle, it is referred to as a...
inventory panel
shell game
menu
shell menu