stud
bud
Sign up
Log in
Home
Library
Explore
SAT
More
TDT71: Game Development Flashcards | StudBud
Explore
/
TDT71: Game Development
TDT71: Game Development
25 terms
·
StudBud Administration
·
131 plays
Quiz about game development
Flashcards
25 cards
F
Practice quiz
P
Host live
L
Questions
25
Answers
1
Why are standard profilers not good for games?
Too expensive
Averages hide variance
Sampling accuracy too low
Not multi-platform
2
What is the resulting product after the preproduction phase?
Game Design Document
Requirement specification
Project schedule
Non-functional requirements
3
According to Michael Zyda, which types of games mostly have reusable game engines?
First person shooters
Platform games
Strategy games
Third person shooters
4
According to Blow, what is game code inherently about?
Non of the above
Simulation
Data processing
Fun
5
Which approach is best fitted when considering extensibility?
Both
Neither
Emergence
Scripting
6
Which field of mathematics is especially useful to an engine programmer?
Game theory
None
Statistics
Linear algebra
7
What are the components of Games research agenda according to the sim, VR, games paper?
Innovation
Cognitive game design
Infrastructure
Immersion
8
Strong link between experience & ability to identify issues at each level of implication?
False
True
9
Which game triggered more interest on collateral learning?
Sim City
America's Army
Civilization 3
Africa's Army
10
According to Bing Gordon (EA) do serious games includes story, art, software and ___
Seriousness
Simulation
Pedagogy
Schedule
11
Which approach is limiting game objects to specific interactions?
Emergence
Both
Scripting
Neither
12
Name tactile feedback tech recreating sense of touch by applying forces, vibrations or motions
Motion-control
Virtual Reality
Rumble force
Haptics
13
Which subsystem was NOT mentioned as replaceable by 3rd party solutions?
Low-level rendering
Physics
Animation
Artificial Intelligence
14
Of the five categories of what went right/wrong in game projects, which one was most frequent?
Pre-Production
External
Internal
Technology
15
The most important requirements to capture going from a Game Design Doc to requirement specs:
Functional requirements
Artistic requirements
Non-functional requirements
Implied requirements
16
Metrics: "Weighted Methods per Class 1 and 2" measures:
Cohesion
Coupling
Complexity
Size
17
Players have a greater need for feedback in scripted game worlds.
True
False
18
Random: Cannon Smash is primarily programmed in:
C++
Java
Assembly
C#
19
Methods: Which of these OO patterns where not presented in the article?
Strategy Pattern
Observer Pattern
Composite Pattern
State Pattern
20
The article finds that OO patterns are not without issues. What metric increases?
Size
Cohesion
Coupling
Complexity
21
What are internal issues related to?
Project Management and personell
Scheduling
Financial conditions
Adoption of new technologies
22
Abbreviation: The metric LCOM is an abbreviation for:
Lack of Cohesion of Methods
Laundry, Closet, Open, March
List Correct Object Modules
Long Coupling of Observer Modules
23
What is
false
for an emergent game world?
Canned solutions
High replayability
Intuitive interactions
Giving players creative freedom
24
Which of these techniques could be used to develop emergent gameplay?
Flocking
Autonomous sensory meridian response
Finite state machine
Emergency brakes
25
Which of these
is NOT
an issue concerning game development tools?
Slow compliation
Lack of domain-specific tools
Algorithmic complexity
Asset management