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Wayfinding and Navigation Flashcards | StudBud
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Wayfinding and Navigation
Wayfinding and Navigation
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1
In Think-Aloud-Protocol, participant is asked to verbalise their thoughts as they navigate.
False
True
2
It is possible to get to your destination from memory even if you don't have survey knowledge of the environment.
True
False
3
Indoor and Outdoor wayfinding strategies are practically identical.
True
False
4
Space Syntax is a method based on modelling Agents and the theory of the "Image of the City".
False
True
5
All routing algorithms compute all possible paths from Start to Destination.
False
True
6
Virtual Reality is a perfect simulation of real-life wayfinding.
False
True
7
It is unclear why gender effects in some wayfinding experiments exist.
True
False
8
People mentally represent space as a "map in the head".
True
False
9
When navigating from memory, people always try to find the shortest route to their destination.
False
True
10
Route knowledge contains the memory of the sequence of decision points.
False
True
11
Eye Tracking cannot be used in wayfinding experiments because people move their head too much.
True
False
12
All females are worse navigators than males.
False
True
13
Arc Flags algorithms divide space into regions in the pre-computation phase.
True
False
14
People who have low spatial abilities cannot effectively navigate in day-to-day life.
True
False
15
In "Central Point Strategy" participants always look for the geometric center of the building/city.
False
True
16
The type of navigation support app has no impact on user's spatial learning.
True
False
17
Santa Barbara Sense of Direction measures objective navigation skills.
True
False
18
People acquire some spatial information through direct experience in the environment.
False
True
19
Transit Node algorithms precompute shortest paths between access nodes.
False
True