stud
bud
Sign up
Log in
Home
Library
Explore
SAT
More
Video Game Concepts Flashcards | StudBud
Explore
/
Video Game Concepts
Video Game Concepts
44 terms
·
StudBud Administration
Explore the fundamental concepts and elements of video games with this engaging quiz
Flashcards
44 cards
F
Practice quiz
P
Host live
L
Questions
44
Answers
1
Agency in video games means?
Meaningful impact
Watching cutscenes
Listening to music
Passive role
2
What do aesthetics influence?
Visual and audio design
Game length
Game mechanics
Player choices
3
Environmental storytelling uses?
Character dialogue
Explicit tutorials
World elements
Direct narration
4
How is procedural generation defined?
Manual creation
Randomized content
Static environments
Player-driven design
5
Which narrative allows player influence?
Interactive narrative
Linear narrative
Cutscene
Branching narrative
6
What is gamification?
Game elements in non-games
Player engagement
Competitive gaming
Game design in games
7
What enhances replayability?
Static story
Player choices
Linear gameplay
Single ending
8
What is a cutscene?
Interactive moment
Gameplay segment
Player-controlled scene
Pre-rendered sequence
9
Gamification is applied in?
Game credits
Game worlds only
Cutscenes
Non-game contexts
10
What does procedural rhetoric convey?
Direct dialogue
Visual storytelling
Static narratives
Implicit messages
11
Purpose of narratology?
Design gameplay
Analyze stories
Create graphics
Study rules
12
Diegetic design refers to?
Character costumes
External overlays
Background music
Natural game elements
13
What does a skill tree allow?
Single path
Fixed abilities
Branching upgrades
Linear upgrades
14
Skill tree allows?
Character development
Single upgrade
Fixed skills
No customization
15
Replayability is enhanced by?
Fixed outcomes
Multiple choices
Single path
Unchanging content
16
Aesthetics in games affect?
Narrative structure
Game mechanics
Rule creation
Player experience
17
Characterize non-linear narrative
Variable order
Fixed sequence
No player choice
Single outcome
18
What is machinima?
Player interaction
Game design
Storytelling
Cinematic content
19
Main function of a cutscene?
Narrative progression
Player interaction
Player control
Increase difficulty
20
What defines ludology?
Visual arts
Storytelling
Character design
Game mechanics
21
What does diegetic design refer to?
In-world UI elements
Overlay interface
Static menus
External displays
22
What defines player archetypes?
Player motivations
Game mechanics
Story preferences
Game genres
23
HUD displays?
Player info
Background story
Narrative text
Game credits
24
What does HUD stand for?
Heads-Up Display
High-Utility Design
Human-User Device
Help-User Display
25
What does signposting guide?
Graphics quality
Game mechanics
Player attention
Story progression
26
What does pacing regulate?
Graphics quality
Story length
Gameplay intensity
Player skill
27
What is player flow?
Story vs. gameplay
Challenge vs. skill
Time vs. effort
Graphics vs. mechanics
28
What does choice architecture affect?
Game mechanics
Game graphics
Player decisions
Story structure
29
Core loop consists of?
Main gameplay actions
Ending sequences
Irregular actions
Rare events
30
How is agency defined in gaming?
Fixed narrative
Limited choices
Meaningful impact
Passive experience
31
Machinima is created using?
Game technology
Physical camera
Script writing
Paintbrush
32
Ludonarrative involves?
Unrelated mechanics
Mechanics-narrative interplay
Only cutscenes
Only level design
33
Interactive narrative allows?
No choices
Passive viewing
Fixed outcomes
Player influence
34
What are gameplay metrics?
Player preferences
Game graphics
Tracking player behavior
Story elements
35
What characterizes non-linear narrative?
Linear progression
Player choice
Fixed sequence
Single ending
36
What does ludonarrative explore?
Game graphics
Player choices
Gameplay and story
Game length
37
Procedural rhetoric conveys?
Visual art only
Explicit dialogue
Direct instructions
Implicit messages
38
Choice architecture influences?
Character design
Player decisions
Sound effects
Game aesthetics
39
What does ludology focus on?
Storytelling
Character development
Game mechanics
Visual design
40
What is environmental storytelling?
Cutscene usage
Subtle narrative cues
Direct exposition
Player dialogue
41
Emergent gameplay results from?
Strict rules
Player interactions
Linear narratives
Predefined paths
42
Which term describes player-driven interactions?
Branching narrative
Cutscene
Emergent gameplay
Interactive narrative
43
Branching narrative leads to?
Linear plot
No decisions
Multiple endings
Single ending
44
Player flow is achieved by?
Imbalance
Constant ease
Unchanging difficulty
Challenge-skill balance