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Components of a Games Engine Flashcards | StudBud
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Components of a Games Engine
Components of a Games Engine
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#GamesEngines
Flashcards
12 cards
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Questions
12
Answers
1
What are the three main lighting types in Games Engines?
Real Time, Dynamic & Static
Day, Night & 24 hour
Tiny, Medium & Large
Point, Spot & Infinite (Directional)
2
Which Culling Method works by not Rendering Polygons that are obstructed by other Polygons?
Backface Culling
Contribution
Occlusion
Binary Space Partitioning
3
What is Anti-Aliasing
Preventing nicknames
The opposite of Aliasing
The process of removing Jaggies
4
Which Culling Method culls objects based on how far away from the camera they are?
Occlusion
Backface Culling
Portal Based
Contribution
5
Which Culling Method doesn't render Polygons facing away from the camera?
View Frustrum
Backface Culling
Binary Space Partitioning
Occlusion
6
An image that can be applied to a 3D model to add detail is called a?
Mask
Material
Texture
Shader
7
The process of generating 2D/3D images on screen is called?
Rendering
Drawing
Culling
Observing
8
Which Culling Method splits the scene into Cells that are linked by "Windows"?
Backface Culling
View Frustrum
Occlusion
Portal Based
9
Which Culling Method splits the scene into manageable Nodes like a Tree?
Portal Based
Contribution
Occlusion
Binary Space Partitioning
10
Which Culling Method uses the cameras view cone and includes a near and far plane?
Portal Based
Contribution
Backface Culling
View Frustrum
11
What does AI stand for?
Ant Infestation
Artificial Intelligence
Acute Indigestion
Artificial Incubation
12
Level of Detail is the process of?
Making a scene beautiful
Objects replaced with less detail further from camera.
Making a level more difficult
Objects replaced with more detail closer to camera.