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Pacman and Computational Thinking Flashcards | StudBud
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Pacman and Computational Thinking
Pacman and Computational Thinking
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StudBud Administration
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For Year 7, Starter Activity
Flashcards
6 cards
F
Practice quiz
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Host live
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Questions
6
Answers
1
What do we call the the programming that controls enemies behavior in games?
Artificial Intelligence
Fake Brains
Artificial Ingenuity
Genius Programming
2
Bonus Question: When was Pacman Released in the UK
May 22nd - 1980
May 1st - 1980
June 13th - 2050
December 25th - 1500
3
What is another name for 'picture' when describing a game characters appearance?
7up
Fanta
Cola
Sprite
4
What is the name for Pacman's Enemy
His Past
Spookies
Ghosts
Floaties
5
Which of the options below, is a possible 'Variable' for the Pacman Game
How Cold the Player's Drink is
Where the Game console is
Current Score
How Angry the Player is
6
What Occurs when Pacman Touches his foe WITHOUT being powered up.
The Game is Lost
A Life is lost
Score is Reduced
The Ghost Dies