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Phantom Tollbooth Part 2 Flashcards | StudBud
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Phantom Tollbooth Part 2
Phantom Tollbooth Part 2
16 terms
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StudBud Administration
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421 plays
Imported from external platform
Flashcards
16 cards
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Practice quiz
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Questions
16
Answers
1
What do the encounters with the demons teach Milo?
how kids lack self-confidence
how kids waste time
struggles to learn from mistakes
All of the above
2
What secret does the Mathemagician keep from Milo about his quest?
It's impossible
the demons
how to use the magic staff
how to escape the castle
3
Why do the numbers in Digitopolis glitter?
they were metal
they were magical
the sun made them glitter
they looked like jewels
4
Who suggested the two kings compromise about their disagreement?
The Senses Taker
Rhyme and Reason
Humbug
Spelling Bee
5
How does Milo save the princesses and escape the Castle-in-the-Air?
Climbs down the mountain
Leaves in his car
Use the letters to spell entrance
Uses his jar of laughter to trick the all the demons
6
How do the stage directions (words in the parentheses) help the reader?
Helps the reader jump to their favorite part
Helps the reader visualize the scene
It lets the characters know it's their turn
It gives us a new speaking part
7
What has changed about Milo when he returns home?
He is now interested in his toys
He misses his friends
He hides the tollbooth to return later
He runs to tell everyone what happened
8
Who in Phantom Tollbooth could be described as malicious?
Humbug
Milo
The demons
Tock
9
What is an obstacle?
a way to fix a problem
something in your way
a tool to help you over something
a race
10
Who do the kings want to reign over the kingdom at the end of the story?
Mathemagician
Rhyme and Reason
King Azaz
Milo
11
What happens to the broken numbers?
They are thrown away
They fix them
They make fractions
They get combined to make new ones
12
What happened when Rhyme and Reason were banished?
They were sent away
They worked to get the kings to agree
They were rescued
They were able to reign over the kingdom
13
What does Milo learn to value by the end?
Travelling
His toys
The tollbooth
Time
14
What's one of the lessons Milo learns by the end of the story?
to continue trying and persisting when challenged
He should have stayed with his friends
to make sure to value interactions with friends
Never open unknown packages
15
What gift does the Mathemagician give Milo?
a tollbooth
a box of letters
a staff that solves problems
a jar of laughter
16
Why does the Terrible Trivium suggest using tweezers to pick up grains of sand?
It wastes time
Milo has small hands
it's the easiest way
that's all he has