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Chapter 3 Quiz Flashcards | StudBud
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Chapter 3 Quiz
Chapter 3 Quiz
20 terms
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StudBud Administration
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Flashcards
20 cards
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Practice quiz
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Host live
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Questions
20
Answers
1
Game Theory - Which one is wrong?
Doesn't provide a fun way for young learners to learn
Helps students engage with learning
Is fun for a young learner
Students enjoy learning while gaming
2
Problem Solving
Gives feedback
Ability for a child to complete a problem on his/her own
Fosters component skills in general problem solving ability.
To help tutor a child in problem solving
3
The Fun Theory changes behaviour for the better
True
False
4
Gaming has an incredibly strong pull on children
True
False
5
Good Digital Citzenship
Treat people online how you would face to face
Do not communicate
Be kind
Cyber Bullying
6
Interactive Stimulations do NOT help students see things in slow motion.
False
True
7
Drill and Practice Software
lets students work out problems with no feedback
students read about the topic
students just watch a video on the topic
lets students work out problems and gives feedback
8
When considering tutorial software - pick which one is NOT true.
Extensive interactivity
Appropriate Pedagogy
Appropriate Graphics
Little Feedback
9
Problem Solving does NOT teach the direct steps involved in solving problems
False
True
10
Tutorial Software
Gives children a chance to get feedback after missing a question.
Gives students step by step help.
Acts like a human tutor.
Helps students understand the question they are stuck on.
11
Drill and Practice are usually poorly designed?
False
True
12
Stimulation models real or imagery systems to show how these systems work.
False
True
13
Teach Resources and Strategies - choose the one that does NOT fit in this category.
Microblogs
Microsoft Word
Email
Youtube
14
Domain Specificity (deffinition)
Expertise in a knowledge domain.
Expertise in a math domain
15
Instructional Games
Provides a way for students to learn while completing quizes
Provides a way for students to lean while on the computer
Provides a fun way for students to learn by adding games.
Provides a way for students to learn by online worksheets
16
Technology in the classroom is fun, engaging, motivational, and helpful to a young learner's education?
True
False
17
Physical Stimulations show models of how things operate.
True
False
18
Evaluation Instructional Software, they are able to control their own learning experiences and place that challenge them
True
False
19
Students are engaged in work when given motivational/productional work?
True
False
20
Gamification is the craft of deriving all the fun, adding elements found in games and applying them to the real world.
False
True