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Beginning Computer Science Terms Review#2 Flashcards | StudBud
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Beginning Computer Science Terms Review#2
Beginning Computer Science Terms Review#2
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#AgentSheets #BeginningComputerScience #6thGradeComputerScience
Flashcards
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Questions
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Answers
1
Which event is not "collision?"
Log carries Frog
Trucks squishes Frog
Chaser grabs Traveler
Frog falls in River
2
To determine the number of tokens, the Counter uses
its fingers.
polling.
hill climbing.
absorbing.
3
The Transport action allows one agent to ____ another agent.
dance and sing to
chase and count
generate and absorb
move and carry
4
Which is the formula for von Neumann's Neighborhood?
s = .25*(s[up] + s[down] + s[right] + s[left])
s = 1000
Formula One
s = (1 * 2 * 3 *4) / 4
5
A series of nested if - then - else statements is called a
ultimatum.
decision tree.
an infinite loop.
a mistake waiting to happen.
6
In Frogger, Tunnels, Bridges and Islands are used to:
transport the Frog.
collide with the Frog.
diffuse the "smell" in the ground.
generate and absorb other agents.
7
Which computational thinking pattern include a type of artificial intelligence?
tap dancing
hill climbing
polling
transporting
8
The Traveler has a _____variable that never changes.
static
weird
dynamic
elevated
9
Which part of this statement is the value?
t = 0.33 * (S[up] = S[down])
s
0.33 * (S[up] = S[down])
5
=
10
A local variable is
a value that never changes.
a number that belongs to all agents.
a Vulcan salute.
an "agent attribute" or characteristic of one agent.
11
Find the example of hill-climbing.
Tokens disappear next to Traveler.
Lizard poisons Spock.
Frog crosses Road.
Chaser follows the Traveler's scent.
12
Set @zombies to @zombies + 1 is
the way the apocalypse begins.
a way to generate zombies.
an incremented value.
a hoax.
13
A global variable can be
a scary thing.
a kind of local variable.
makes zombies.
accessed by every agent in the program.
14
We use von Neumann's Neighborhood formula to _____ the Traveler's scent in the floor.
diffuse
clean up
absorb
generate
15
The floor has a "Dynamic Variable" that ....
always stays the same.
causes the coins to disappear.
smells funny.
changes depending on the location of the traveler.