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Game Design Review Flashcards | StudBud
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Game Design Review
Game Design Review
20 terms
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StudBud Administration
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Game Design and programming terminology and concepts.
Flashcards
20 cards
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Practice quiz
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Questions
20
Answers
1
What's the difference between rules and goals?
toys involve real-world activities, games do not
games have rules, toys do not
games are more fun than toys
toys have pretended reality, games do not
2
If a program is run, the outcome will always produce desired results.
False
True
3
Game Design is a form of art.
True
False
4
You do NOT have to debug any errors before you "playtest" or run your program.
False
True
5
It is ok to use someone else's created assets for your own project without permission.
False, it is copyrighted.
True, do it!
6
In Unity, what panel displays a list of all objects in the current SCENE?
scene panel
inspector panel
hierarchy panel
project panel
7
Games are developed and programmed using an object based programming language.
False
True
8
A camera that follows the player and allows manipulation of the character at the same time is..
Second Person Camera
Freelook Camera
Third Person Camera
First Person Camera
9
In the concept stage of development, a designer would...
identify the target audience
code the core mechanics
create the game world
create a level
10
The four components of a game are...
play, pretending, rules, goals
fun, entertainment, pretending, goals
winning, losing, rules
goals, play, competition, players
11
Good game design allows you to use individual parts of your project to complete the whole.
False
True
12
A flowboard documents a game's...
characters
artwork
story
programming
13
Which of the following lie outside the magic circle?
buttons on a controller
rules
goals
pretended reality
14
In Unity, which panel displays all the properties and values for selected objects?
project panel
scene panel
game panel
inspector panel
15
The feature that provides "code hints" is called...
intelligent typing
smartCode
intellisense
autocorrect
16
To make a multiplayer game fair, the designer must make the game...
symmetric
fun
asymmetric
cheap
17
In development, any object (image, texture, model, audioclip, etc.) is called a(n)...
assassin
asset
assignment
assumption
18
When programming, variables must be declared before they can be used.
False
True
19
All game objects have the exact same properties.
True
False
20
Which is NOT a benefit to PC gaming?
Artificial Intelligence
virtual game world
players can change the rules
hiding the rules