stud
bud
Sign up
Log in
Home
Library
Explore
SAT
More
Unit 8 Game Design Quiz Flashcards | StudBud
Explore
/
Unit 8 Game Design Quiz
Unit 8 Game Design Quiz
20 terms
·
StudBud Administration
·
9 plays
K-12's TCH070 Game Design course Unit 8 Quiz Review
Flashcards
20 cards
F
Practice quiz
P
Host live
L
Questions
20
Answers
1
One of the benefits of using Unity® is that it’s a cross-platform engine, which means what?
it can be used to make games for different gaming platforms
only specially trained developers will be able to use this game engine
2 engines help to make the design platform work more efficiently
it appeals to an undersaturated market, so you will make more profit
2
In the Unity® software, what do we call any item that can be used in a game project?
class
asset
behavior
binary
3
What does the information that can be seen in the console view help with?
debugging and testing your code
finalizing your project
creating more ambient sound
marketing and advertising strategies
4
What is an item that has states and behaviors called?
a behavior
an object
a query
a syntax
5
You can tell if an object touches something else due to the mesh of its outline. This is called what?
an object
a collider
a method
a scene
6
How do we refer to the actions that objects can do?
behaviors
states
syntax
queries
7
When working in hierarchy view, it’s important to know that every component related to an object is listed where?
in the first few lines of the script template
in the area in which the game action occurs
hierarchically under that object in the hierarchy view
A.under the move tool found in the toolbar
8
What is the area in which the game action occurs known as?
the playfield
the syntax
the query
the materials
9
What can you do if you choose the box in the center of the car using the scale tool in transform view?
give the car wings to fly
scale the entire car
turn the car pink
delete the entire car
10
A subset of physics using laws to show how different objects move is called:
data modeling
zero transform
control structures
rigid body dynamics
11
What were 2nd generation languages where one really had to know their computer called?
sequential languages
alphanumeric languages
variable languages
assembly languages
12
In inspector view, if you set each position box in the Transform section to zero, where will the car return to?
the script
the playfield
the syntax
the origin
13
What is the amount of force acting opposite to the motion of an object called?
mass
angular drag
drag
debugger
14
What is a unit of information containing the object’s position, rotation, and scale values called?
a transform
a playfield
a syntax
a variable
15
The hierarchy view, which shows you what is in your current scene or level, can be very useful for doing what?
displaying errors, warnings, and any other messages
selecting specific objects, or groups of objects, within the level
showing you the structure for everything that was created in the project.
A.debugging and testing your code
16
What can be used to move the car around its environment in the example car in the Unity scene view?
the transparent box and each of the arrows
the directives and mapped materials
the syntax and script
the collider and binary
17
What do we call the properties an object can have, such as position and color?
queries
behaviors
syntax
states
18
When looking at the car in scene view in Unity, what should you see intersecting at the transparent box?
three neutral squiggly lines
three colored arrows
three colored circles
three neutral rectangles
19
What view in the Unity® lets you see your game and use items in your scene with your mouse and keyboard?
hierarchy view
scene editor 3D view
inspector view
project/console view
20
This is a type of playfield that is slowly revealed as you progress through the game.
scrolling playfield
fixed playfield
windfall playfield
puzzle playfield