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Computer Science 1 Flashcards | StudBud
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Computer Science 1
Computer Science 1
39 terms
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1
Keeps track of a record best or worst and updates when a new record has been reached
Aggregator Variable
Fixed Variable
Best-So-Far Variable
Accumulator Variable
2
A list of small specific tasks to be completed during the current sprint
Product Backlog
Scrum
User Stories
Sprint Task List
3
Data that describes everything about how a program exists at a given time
state
state diagram
method
algorithm
4
Trigger from the user or from a program that causes a specific part of the program to execute.
Method Call
Script
Event Handler
Event
5
The process of figuring out why code doesn't behave as expected
Encapsulation
Meta-information
Debugging
Bug
6
Repeating a step-by-step procedure several times
Conditional
Iteration
Modular Code
If-structure
7
An instruction to use a method
Event
Script
Method Call
Event Handler
8
Plain descriptions of a users need for the software
User Stories
Sprint Task List
Product Backlog
Scrum
9
Stores whether a condition has been true yet and possibly raised during iteration
Stepper Variable
One-way Flag Variable
Most Recent Variable
Walker Variable
10
A method of software development that emphasizes completing each stage of the design process
Script
Waterfall Design
Agile Development
Variable Roles
11
Evaluates to true / false
Boolean
Syntax
Code
Psudocode
12
Software for a developer to create a program, run a program, debug a program
CPU
IDE
Memory
13
Info about a program or data file, including the date created and author information
Meta-information
Bug
Encapsulation
Debugging
14
The part of the computer that executes one instruction at a time.
IDE
Memory
CPU
15
A piece of code that responds to an event.
Event Handler
Method Call
Event
Script
16
Stores a list of values built up over time and remembers separate individual values
Accumulator Variable
Best-So-Far Variable
Fixed Variable
Aggregator Variable
17
A group of instructive code that exists as an independent unit
Conditional
Modular Code
Iteration
If-structure
18
Describes why a variable is being used in a program.
Waterfall Design
Variable Roles
Script
Agile Development
19
Part of a program that causes an error or undesired coutput
Debugging
Meta-information
Bug
Encapsulation
20
Stores user input or stores info about a program's state that changes unpredictably
One-way Flag Variable
Stepper Variable
Walker Variable
Most Recent Variable
21
Stores one item from a list at a time during iteration
Walker Variable
Most Recent Variable
One-way Flag Variable
Stepper Variable
22
Shows the ways that a program could progress from each state to other states
state diagram
state
algorithm
method
23
Maintains a Running Total
Aggregator Variable
Best-So-Far Variable
Accumulator Variable
Fixed Variable
24
Instructions in a program
Code
Boolean
Psudocode
Syntax
25
The Boolean Expression in an if-structure that is evaluated to determine which code to execute.
Conditional
Modular Code
Iteration
If-structure
26
Keeping details together in one part of a program
Encapsulation
Debugging
Bug
Meta-information
27
Precise rules defining how the letters, words, and punctuation of a programming language work.
Code
Syntax
Boolean
Psudocode
28
A step-by-step procedure
state diagram
method
state
algorithm
29
A set of instructions
Event Handler
Script
Method Call
Event
30
An outline of the basic ideas behind how algorithms will work
Psudocode
Code
Syntax
Boolean
31
The most common framework for Agile Development
Scrum
User Stories
Sprint Task List
Product Backlog
32
A method of software development that emphasizes frequent client input
Agile Development
Variable Roles
Script
Waterfall Design
33
One method of determining the strength of artificial intelligence
waterfall test
turring test
34
Stores a value that will not change over the course of the entire program
Accumulator Variable
Aggregator Variable
Fixed Variable
Best-So-Far Variable
35
A prioritized list of user stories showing long/short term goals for product development
Scrum
Product Backlog
Sprint Task List
User Stories
36
Evaluates a Boolean expression and executes some code if the expression is true.
Modular Code
Iteration
Conditional
If-structure
37
Part of computer that stores data or instruction.
CPU
Memory
IDE
38
Variable that counts in an arithmetic sequence, usually counting by ones
One-way Flag Variable
Walker Variable
Stepper Variable
Most Recent Variable
39
A set of instructions grouped together to do something to or with an object
method
state
state diagram
algorithm