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TDT71: Game Development Flashcards | StudBud
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TDT71: Game Development
TDT71: Game Development
26 terms
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Quiz about game development
Flashcards
26 cards
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Practice quiz
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Questions
26
Answers
1
Players have a greater need for feedback in scripted game worlds.
False
True
2
What is the resulting product after the preproduction phase?
Game Design Document
Non-functional requirements
Requirement specification
Project schedule
3
Of the five categories of what went right/wrong in game projects, which one was most frequent?
External
Pre-Production
Internal
Technology
4
Random: Cannon Smash is primarily programmed in:
C#
Assembly
Java
C++
5
Which field of mathematics is especially useful to an engine programmer?
Game theory
Statistics
None
Linear algebra
6
The article finds that OO patterns are not without issues. What metric increases?
Coupling
Complexity
Size
Cohesion
7
Which approach is limiting game objects to specific interactions?
Neither
Emergence
Both
Scripting
8
Which approach is best fitted when considering extensibility?
Both
Neither
Emergence
Scripting
9
Which of these techniques could be used to develop emergent gameplay?
Autonomous sensory meridian response
Finite state machine
Emergency brakes
Flocking
10
Which game triggered more interest on collateral learning?
Civilization 3
Africa's Army
America's Army
Sim City
11
According to Michael Zyda, which types of games mostly have reusable game engines?
Third person shooters
Strategy games
Platform games
First person shooters
12
What are the components of Games research agenda according to the sim, VR, games paper?
Innovation
Infrastructure
Cognitive game design
Immersion
13
Methods: Which of these OO patterns where not presented in the article?
Strategy Pattern
State Pattern
Composite Pattern
Observer Pattern
14
Metrics: "Weighted Methods per Class 1 and 2" measures:
Coupling
Size
Complexity
Cohesion
15
According to Blow, what is game code inherently about?
Simulation
Non of the above
Data processing
Fun
16
According to Bing Gordon (EA) do serious games includes story, art, software and ___
Schedule
Pedagogy
Simulation
Seriousness
17
The most important requirements to capture going from a Game Design Doc to requirement specs:
Implied requirements
Non-functional requirements
Artistic requirements
Functional requirements
18
Name tactile feedback tech recreating sense of touch by applying forces, vibrations or motions
Virtual Reality
Haptics
Rumble force
Motion-control
19
What is your favorite game?
Call Of Duty
Clash Of Clans
Mario Kart 8
20
Why are standard profilers not good for games?
Sampling accuracy too low
Not multi-platform
Averages hide variance
Too expensive
21
Which of these
is NOT
an issue concerning game development tools?
Slow compliation
Asset management
Algorithmic complexity
Lack of domain-specific tools
22
Strong link between experience & ability to identify issues at each level of implication?
True
False
23
Abbreviation: The metric LCOM is an abbreviation for:
Lack of Cohesion of Methods
Laundry, Closet, Open, March
Long Coupling of Observer Modules
List Correct Object Modules
24
What is
false
for an emergent game world?
High replayability
Canned solutions
Intuitive interactions
Giving players creative freedom
25
What are internal issues related to?
Adoption of new technologies
Financial conditions
Scheduling
Project Management and personell
26
Which subsystem was NOT mentioned as replaceable by 3rd party solutions?
Low-level rendering
Physics
Animation
Artificial Intelligence