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EdTech Vocabulary Terms AnicaJerkovic Flashcards | StudBud
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EdTech Vocabulary Terms AnicaJerkovic
EdTech Vocabulary Terms AnicaJerkovic
22 terms
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USC Upstate Masters; Cohort 1
Flashcards
22 cards
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1
An item, piece of equipment, device, or product system that helps students work around any disabilities or challenges
Digital literacy
Wiki
Cloud
Assistive technology
2
A website that allows collaborative editing of its content and structure by its users
Podcast
GAFE (Google Apps for Education)
Cloud
Wiki
3
The idea that students learn the same content material at different times or locations
E-learning
Asynchronous learning
Podcast
Gamification
4
Reversing traditional teaching methods by delivering lessons online, outside of class
Flipped Classroom/Lesson
M-Learning
Adaptive Learning
Gamification
5
A list of rules one must follow in order to use a website or Internet service
Digital Citizenship
AUP (Acceptable Use Policy)
MOOC (Massive Open Online Course)
Podcast
6
Custom learning experiences that address students' unique needs through real-time feedback and resources
Adaptive learning
Blended learning
Virtual classroom
E-learning
7
A platform used to create, upload, and display training content in a central location
CMS (Content Management System)
AUP (Acceptable Use Policy)
Instructional Technology
LMS (Learning Management System)
8
A style of learning that combines face-to-face instruction with online learning experiences
Instructional technology
Adaptive learning
M-learning
Blended learning
9
Motivating students to learn by using video game design and game elements in learning environments
E-Learning
Gamification
Podcast
Wiki
10
Understanding what students and technology users should know in order to use technology responsibly
GAFE
Digital Literacy
Digital Citizenship
Wiki
11
An online course aimed at unlimited participation and open access via the web
LMS (Learning Management System)
GAFE (Google Apps for Education)
AUP (Acceptable Use Policy)
MOOC (Massive Open Online Course)
12
Provides educational support and solutions through Google apps
MOOC (Massive Open Online Course)
Cloud
AUP (Acceptable Use Policy)
GAFE
13
Learning educational content through an online setting
Virtual classroom
Adaptive Learning
E-Learning
Blended Learning
14
Software that enables groups to plan, deliver, and evaluate online training across multiple employees and teams
Wiki
CMS (Content Management System)
LMS (Learning Management System)
GAFE
15
A digital audio or video recording (comes in series) that can be downloaded from a website to a media player or computer
Podcast
Wiki
AUP (Acceptable Use Policy)
Cloud
16
Learning across multiple topics, through social and content interactions, using personal mobile devices
Digital Citizenship
Blended Learning
M-Learning
Asynchronous learning
17
A self-contained computer simulation that removes the user from the real-world experience
Assistive Technology
GAFE
Augmented Reality (AR)
Virtual Reality (VR)
18
Ability to use different technologies to find, evaluate, create, and share information with cognitive & technical skills
Instructional Technology
Digital Literacy
Asynchronous learning
Flipped Lesson
19
A simulation that lets the user experience the real world, which has been digitally enhanced in some way
Augmented Reality (AR)
Virtual Classroom
Virtual Reality (VR)
Gamification
20
A field that deals with creating resources to enhance learning
Instructional Technology
Digital Literacy
Virtual Classroom
Wiki
21
A single data center used to store documents and protect them from being lost, corrupted, or unavailable
Wiki
AUP (Acceptable Use Policy)
Podcast
Cloud
22
Online learning environment that allows for live interaction between the teacher and students as learning occurs
Flipped Classroom/Lesson
Assistive technology
Gamification
Virtual classroom