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Game Design Unit 6 Quiz Review Flashcards | StudBud
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Game Design Unit 6 Quiz Review
Game Design Unit 6 Quiz Review
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TCH076 Game Design - permission from K-12.com and agora.org
Flashcards
24 cards
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Practice quiz
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Questions
24
Answers
1
What approach has absolutely no passive storytelling through cut scenes?
the String of Pearls approach
the Salad Dressing Approach
the Story Machine approach
the Cut Scene approach
2
Examine the image below. What is this image an example of and what is its purpose?
symbols that are used to show something intangible by something tangible.
a storyboard which is used to improve communication on your team.
wireframes that are used to make sure you get what you designed
a story structure which lists the major plot developments
3
The ___ captures a character's design in a document describing different character elements.
storyboard
character sketch
input elements
output elements
4
In your video game development, if you try to playtest your user interface. What are you measuring?
Profitability
Plot synopsis
Usability
Theme
5
When it comes to a story’s setting, what are the two core elements that must be considered?
cheats and secret pathways
physical and chronological setting
progression of action and resolution
action timing and character pacing
6
What game features a narrative where two kingdoms ruled by opposing kings battle for control of the middle lands?
Fable
Okami
Chess
Space Invaders®
7
This reads something like a movie script and describes how the story and the gameplay weave together?
a GDD walk-through
puzzle order
story structure
plot synopsis
8
Using the story machine approach,
what can you use the gameplay to create?
your own stories
a guaranteed win
entirely new game
booby traps for other players
9
Storytelling is a passive experience, but video games, on the other hand, are about creating
what
?
an interactive experience
a frustrating experience
a confusing experience
a profitable experience
10
The psychology behind the entire process of earning badges and unlocking new levels in games is based on what?
the Hero’s Journey
the Zeigarnik Effect
the Call to Adventure
the Jungian archetype
11
This encompasses all elements that allow the user to provide input and receive feedback from the software?
the user interface (UI)
the virtual interface
the user experience (UX)
the narratology
12
Why is it often helpful to have the same concept artist create all of the sketches and visual aids for a video game?
when something goes wrong you know who to blame
most games legally only allow for one concept artist on the team
it helps the design team save money
it helps to keep the overall feel of the game uniform
13
Harry Potter is an excellent example of what method that is often used in developing the game story?
target marketing
character description
external conflict
game world
14
Ideally, how should the overall interest level of a player throughout a video game progress?
It should consistently decline.
It should drastically rise and fall.
It should consistently rise.
It should always remain at a moderate level.
15
What is theme often confused with?
Conflict
Plot
Setting
Topic
16
In
The Art of Game Design
, Jesse Schnell describes two ways of doing
what
?
creating perfect 3D graphics
marketing your game for maximum profit
outselling all other games on the market
weaving a game story and gameplay together
17
Which game story element is deciding a story perspective, how to tell a story, and who tells it?
chronological setting
narrative point of view
physical setting
the call to adventure
18
Examine the image below. What element can be represented by this graph?
call to adventure
internal conflict
plot structure
conflict resolution
19
T
rying to collect certain tokens before they are destroyed by enemies is an example of
internal conflict
humane conflict
external conflict
intrinsic conflict
20
What are the two distinct types of narrative points of view?
intrinsic view and extrinsic view
indirect person and direct person
Jungian person and archetype
first person and third person
21
What do we call the overall perception and emotional response that the player has while playing your game?
output elements
user experience (UX)
immersed state
input elements
22
What game features a valiant hero trying to save earth by fighting the invading alien hoards?
Space Invaders®
Chess
Okami®
Fable
23
The game world often acts as a bridge between what two elements?
game mechanics and game story
the game title and resolution
internal conflict and external conflict
characters and their powers
24
Referring to the order in which events occur in the story-line, what is the most central element?
Action
Resolution
Conflict
Plot