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Game localization
Game localization
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Flashcards
15 cards
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Practice quiz
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Questions
15
Answers
1
When did localisation become more prominent in the gaming industry?
2000s
1990s
1980s
1970s
2
Which of the following is NOT a common concern during culturalisation?
Religious content
Graphic interface design
Gender representation
Offensive symbols
3
What term is used for optional purchases in games that affect visuals or progress?
Subscriptions
Microtransactions
Loot boxes
Game mods
4
What term describes the adaptation of games to make them culturally relevant?
Translation
Synchronisation
Subtitling
Culturalisation
5
What is currently the most valuable type of entertainment worldwide?
Musić
Television
Video games
Films
6
What kind of texts are game translators often given before starting?
Legal contracts
User complaints
Instructions and reference materials
Sales reports
7
What does IGDA stand for?
International Game Developers Association
Interactive Game Development Agency
International Game Designers Alliance
International Gaming and Design Alliance
8
What does CAT stand for in translation tools?
Computer-Assisted Translation
Cultural Adaptation Techniques
Collaborative Authoring Tool
Creative Art Technology
9
What are AAA games also known as?
Indie games
Mobile games
Budget games
High-budget games
10
What is the estimated market value of the video game industry mentioned in the text?
USD$80 billion
USD$200 billion
USD$50 billion
USD$100 billion
11
Which three areas does game localisation combine?
Game design, dubbing, and quality control
Software localisation, audiovisual translation, and cultural considerations
Web development, script writing, and translation
Coding, design, and testing
12
What kind of texts might require subtitles or dubbing in localisation?
Legal documents
Music tracks only
Audio and video assets
Marketing emails
13
Game localisation processes may begin:
During marketing only
Only after the game is released
Concurrently with or after development
Only before development starts
14
What is the typical time suggested to prepare for game localisation?
1 day
2 weeks
At least three days to a month
1 week
15
Game localisation is part of which broader industry?
Marketing
Language services
Software engineering
Education