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The Phantom Tollbooth Review Flashcards | StudBud
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The Phantom Tollbooth Review
The Phantom Tollbooth Review
25 terms
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This is a review of Norton Juster's "The Phantom Tollbooth."
Flashcards
25 cards
F
Practice quiz
P
Host live
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Questions
25
Answers
1
What gift does the Soundkeeper give Milo?
The tune George Washington whistled while crossing the Delaware
A parcel of beautiful sounds with lots of laughter mixed in
The sound of silence
The sound of one hand clapping
2
Why did Azaz and the Mathemagician banish Rhyme and Reason?
They tried to take over the kingdom.
They stole from the numbers mine.
They said letters and numbers were equally important.
They were demons in disguise.
3
How does Milo get a sound out of the Soundkeeper's fortress?
On the tip of his tongue
In his ear
In his pocket
Under his hat
4
What does the Mathemagician give Milo as a gift?
A small version of his own magic staff (a pencil)
A math headache
The Dodecahedron
The longest number there is
5
How do Milo, Tock, and the Humbug get off the island of Conclusions?
By wading on the Sand Bar of Smarts
By walking across the Brainy Bridge
By swimming through the Sea of Knowledge
By riding on the Waterskis of Wisdom
6
Milo's attitude changes from the beginning of the story compared to the end.
True
False
7
How did Faintly Macabre end up in prison?
She stole from the word market.
She kidnapped Rhyme and Reason.
She made fun of Officer Shrift's weight problem.
She began to horde all of the words in Dictionopolis.
8
How is it that Tock can fly?
He has wings.
Everyone can fly in the Lands Beyond.
Time flies.
He's related to Alec Bings.
9
Who keeps Dynne in a bottle?
Alec Bings
Dr. Dischord
The Humbug
Chroma
10
What is the one thing the Senses Taker can't get from Milo?
Nonsense
Sense of humor
Sense of direction
Sense of smell
11
How many years is Milo's prison sentence from Officer Shrift?
600
6,000,000
six
sixty
12
Why does the Humbug accompany Milo and Tock on their quest to save Rhyme and Reason?
All of these reasons! (Pick this one.)
He shamelessly sucks up to King Azaz.
He takes both sides in the argument about whether it could be done.
He tries to take credit for the idea.
13
How do Milo, Tock, and the Humbug escape the Terrible Trivium?
Officer Shrift drops from the sky and crushes him.
Milo figures out how long the tasks will take.
Tock sticks him with his eyedropper.
The Humbug bores him to sleep with talk of history.
14
Where does Milo meet Tock?
Expectations
Dictionopolis
Conclusions
The Doldrums
15
How does Milo overcome his fear of the Demon of Insincerity?
He uses his telescope to see the Demon for what he really is.
He goes into therapy.
He gets a pep-talk from the Humbug.
He thinks of how important his mission is.
16
Why does the Soundkeeper lock all the sounds up in her vault?
She thinks that sounds should not be shared.
She is greedy.
She thinks people don't appreciate them.
She hates sounds.
17
Why didn't Azaz tell Milo his mission was impossible?
Because Azaz enjoys watching little boys fail miserably in life
Because Azaz is in the CIA
For a chuckle
Milo couldn't know it was impossible, or he couldn't have done it.
18
How did Milo end up in the Doldrums?
By following his map
By following Tock
By thinking too hard
By not thinking
19
How do Milo, Tock, and the Humbug get to the island of Conclusions?
By jumping
By boat
By walking
By swimming
20
Who sent Milo the tollbooth?
The Mathemagican
King Azaz
Faintly Macabre
Nobody knows
21
What sort of music does Chroma's orchestra play?
No music, just colors.
Bach
Brahms
Mozart
22
To "jump to conclusions" means to make a decision without all of the facts.
True
False
23
How does Milo get out of the Doldrums?
Wishes on a falling star
Uses his imagination and begins thinking again
Runs real fast
Tricks the Lethargians until they fall asleep
24
Who is the first person Milo meets in the Lands Beyond?
The Whether Man
King Azaz
The Mathemagician
The Spelling Bee
25
How did he get out of the Doldrums?
The Lethargarians kicked him out.
By thinking
By running really fast
Officer Shrift arrested him for wasting time.