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MC201 Reading Quiz - Preview of Exam Review Flashcards | StudBud
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MC201 Reading Quiz - Preview of Exam Review
MC201 Reading Quiz - Preview of Exam Review
20 terms
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StudBud Administration
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100 plays
reading and viewing quiz over key terms and concepts from the e-book and films
Flashcards
20 cards
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Practice quiz
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Host live
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Questions
20
Answers
1
An economy NOT based on producing manufactured goods but on expertise, creativity, action is:
Altruism economy
Capitalist economy
Action economy
Service economy
2
In Indie Game, Jonathan Blow, creator of Braid, had a huge audience but was upset that:
people didn't appreciate what he meant by the game
people didn't appreciate how hard coding is
people didn't buy enough copies of his game
people didn't play the game right
3
What is it called when very large audiences are broken up into niche audiences?
post-industrialism
re-mediation
de-mediation
de-massification
4
Indie video game creators contribute to _______ in ways similar to novelists.
culture
visual effects
social structures
media
5
Made up of institutions, structures organized according to laws, traditions, values...formal
you
culture
society
media
6
Knowledge, beliefs, practices all relating to meaning making that can be passed down.
culture
media
society
you
7
Which guy in the Napster film did professor Poepsel say reminded him a little of himself?
"totally legit though" guy
Sean Parker
college activist
Shawn Fanning
8
Culture shared by people of one ethnicity in the context of a larger culture is best known as:
personal culture
common kingdom
common culture
group culture
9
We experience culture online & social structures now exist fully-formed online. This defines:
convergence
network society
mediated messages
post-modern society
10
Small groups, communities, and larger, institutional groups form the hierarchy underlying what?
culture
society
media
you
11
Travis Scott, Game of Thrones, and Rogue One are all examples of ________ culture.
classical
pop
high
folk
12
What terms DEFINE digital culture, according to Deuze?
globalized, social, post-nationalistic
globalized, individualized, nationalistic
globalized, social, nationalistic
globalized, individualized, post-nationalistic
13
Which is not one of the key periods in the history of video games?
1950s
1980s
1990s and 2000s
1960s and 1970s
14
Focusing on streaming services and live shows rather than CDs is an example of transitioning:
from a service model to a manufacturing model
from an analog model to a digital model
from a manufacturing economic model to a service model
from a service model to a value-added digital model
15
When messages are crafted purposefully by people with more or less training who often are pros.
medium
media
mediated messages
public relations
16
Napster was built with help from an online chat community, IRC, which influenced it as a/an:
software program
all of the above
collaborative effort
social network
17
For LARGE SCALE FINANCIAL SUCCESS, what's more important, creating great content or a platform?
platform
Super Mario Brothers
content
trick question - it's both
18
Which is not a term relating to HOW digital culture functions?
participation
post-nationalism
bricolage
remediation
19
_________ probably made the 1st radio, while ___________ made the 1st successful radio company.
Marconi, Fessenden
Marconi, Tesla
Tesla, Marconi
Tesla, Fessenden
20
We talked about how video games add to culture. A major aspect of that is storytelling a.k.a.
building narratives
making games fun
distributing widely
building software