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Global XD Midterm Review Flashcards | StudBud
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Global XD Midterm Review
Global XD Midterm Review
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Midterm Review for EXD 210
Flashcards
25 cards
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Practice quiz
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Questions
25
Answers
1
Clave Argues That, if Smaller Parks are to Survive, They Must:
Add a Variety of Multi-Use Spaces
Expand to Offer More Rides
Become More Niche
Broaden Their Demographics
2
What is Cultural Heritage Tourism?
A Tourist Attraction Themed After a Different Culture
The Study of Tourism in Different Countries
Authentically Experiencing a Culture or History via Travel
Learning Through 1st Person Interpretation
3
Why Was a Disney Park Embraced in Tokyo, but Not Paris?
Citizens of Tokyo Loved Disney
Paris Didn't Want an "Americanized Experience," Tokyo Did
Paris was going through a Depression and Japan Wasn't
The People of Paris Weren't Familiar with Disney IPs
4
What Are the Five "Layers of Immersion?"
Lowest, Low, Middle-of-the-Road, High, and Highest
Engaging, Interactive, Immersive, Memorable, & Experiential
Forgettable, Poor , Mediocre, Interesting, & Unforgettable
Levels 1-5
5
What are the 4 Main Components of "McDonaldization?"
Standardization, Marketability, Production, and "Sameness"
Sanitization, Monetization, Branding, and Emotional Labor
Efficiency, Calcuability, Predictability, and Control
Capitalism, Corporatism, Bottom Line, and Consumption
6
What Are the Four Geographical Types of a Theme Park?
Global, Local, Cultural, and Specialized
Broad-Gage, Targeted, Family, and Thrill-Seeking
International, National, Urban, and Small-Market
Destination, Regional, Urban, and Niche
7
What is the Concept of "Yes, And?"
Always Going the Extra Mile for a Guest
Interacting with a Guest Until They Decide to Stop
Enhancing the Experience by Asking a Ton of Questions
Telling the Guest What They Want to Hear
8
Why is it Important to Have Educational Components in an Experience (Particularly Theme Parks?)
"Edutainment" Has Been Found to be More Engaging
Parents are More Interested
Data Shows it Brings in a Higher Bottom Line
It Brings in School Groups During Slow Periods
9
What is the Difference Between 1st and 3rd Person Interpretation?
3rd Person is performed by the audience
1st Person interpreters are just being themselves
1st Person interpreters take on a more authentic the role
3rd Person interpreters must dress in costume
10
What do Many XD Scholars Credit as Being the First True "Immersive World?"
Colonial Williamsburg
Disneyland
Coney Island
The 1893 Chicago World's Fair
11
How Did Walt Disney Get the Land for Disney World?
He inherited it from his father
He bought it up piece-by-piece via different shell companies
He took over and renovated an already-existing park
It was right next to where his animation studio was located
12
What is the Concept of a "Human Zoo" in Cultural Heritage Tourism?
When Another Culture is Presented as Inferior to Your Own
When Interpreters are Stationed in "Vignettes" Behind Glass
When Interaction With Other Cultures is Limited
When Foreigners are Expected to be the Main Demographic
13
What is a "Lifespace?"
An Experience That Becomes a Part of Your Identity
An Experience That You Can Never Forget
An Experience That You Visit Almost Every Day
A Themed Space Where in Which You Live Your Life
14
What is the "Trinity" of the XD Field?
Immersion, Theming, and Fabrication
Authenticity, Branding, and Interaction
Rapid Prototyping, Co-Creation, and Flexible Focus
Gamification, Interpretation, and Blue-Skying
15
What is "Dark Theming?"
The use of a controversial, macabre, or "unethical" theme
The idea that something is more "adult" if you make it dark
When a themed space is soiled by unforeseen circumstances
Theming for dark environments
16
How Long Does the Average Guest Spend in Theme Park or Large-Scale Themed Experience?
7-10 Hours
3-5 Hours
1-3 Hours
5-7 Hours
17
Which of These is NOT a Way You Can Use a Theme (According to Clave)?
As an Argument
As a Marketing Strategy
As a Universal Organizing Foundation
As a Manipulation Tool
18
Which of These Organizations is NOT a Major Player in the Global Theme Park Industry?
Warner Bros.
Merlin Entertainment
Six Flags
Seaworld Parks and Entertainment
19
All Experience Design is ____ Based and _____ Driven
Authentically, Theme
Immersion, Transformation
Research, Goal
Brand, Profit
20
What Demographics are Low-Interaction Experiences (Shows, Parades, etc.) Aimed At?
The 10 and Under Crowd
The 60+ Crowd
Middle-Aged Parents
Teenagers
21
What Are the Three Main Components of "Disneyfication?"
Branding, Control, and Sanitation
Consumption, Merchandising, and Emotional Labor
Cast, Setting, and Process
Manipulation, Efficiency, and Uniformity
22
What is the "It's a Small World" Effect?
The small details of an experience are the most important
All experiences should flow similar to a dark ride
Your experience should always be colorful and fun
Repeating your message will get it stuck in guests' heads
23
Who is Credited with "Discovering" the Experience Economy?
Scott Lukas
Joseph Pine and James Gilmore
Walt Disney
Anton Clave
24
Where do Theme Parks and Other Themed Experiences Make 40% of Their Profit?
In-Park "Add Ons"
Admission Fees
Food, Beverage, and Commerce
Photo Souvenirs
25
What is 2nd Person Interpretation?
When an Interpreter is Purely There to Hand Out Information
An Interpreter in Costume Who Still Acts Like Themselves
Where a Guest Takes on the Role of an Authentic Character
Interpretation via a Computer or Screen