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Gaming Development Fundamentals I: Quiz FINAL Flashcards | StudBud
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Gaming Development Fundamentals I: Quiz FINAL
Gaming Development Fundamentals I: Quiz FINAL
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Final Review
Flashcards
30 cards
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Practice quiz
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Questions
30
Answers
1
What does "ESRB" stand for?
Entertainment Software Rating Board
Electronic Simulations Recommendations Board
Entertainment Software Rating Bias
Electronics Software Rating Board
2
Shigeru Miyamoto is widely known as...
the inventor of Pong
the founder of Atari
a key figure in Nintendo
the father of video games
3
What is meant by Game Feedback?
accessibility, keyboard and mouse
defeating enemies, earning points
levels, power-ups
lives, rooms
4
Which Utah state university offers gaming degrees?
Brigham Young University
University of Utah
Dixie College
Utah State University
5
The image is which type of Player View?
Isometric
Third-Person
First-Person
Top-Down
6
The image is which type of Player View?
Two-Dimensional
Third-Person
Isometric
First-Person
7
Gaming Industry Job Titles do NOT include:
Architect
Lead Programmer
Animator
Mechanics Designer
8
What is meant by Game Strategies?
Design functionality.
Controls for Movement.
The specific sounds.
What is needed to “win”.
9
Chirping birds, exploding sounds and screaming soccer fans are examples of what?
Diegetic elements
Non-diegetic elements
Spatial elements
10
When did the North American Video Game Crash occur?
1993
1989
1973
1983
11
Action, Adventure & Role Playing Game/RPG refers to...
Game Concepts
Game Goals
Game Types
Game Genres
12
Beta Testing means...
Providing updates and repairs
Outside testing to make adjustments not discovered in-house
Game maintenance
In-house testing to find and repair bugs and glitches
13
Game Accessibility refers to what?
Ability to change movements.
Player View in game design.
Feeling part of the game.
What is used to play the game.
14
Alpha Testing means...
Game maintenance.
Outside, large group testing for feedback from end users.
In-house testing to find and repair bugs and glitches.
15
Health bar, score and narration are examples of what?
Non-diegetic elements
Diegetic elements
Spatial elements
16
The founder of Atari was...
Shigeru Miyamoto
Ralph Baer
Nolan Bushnell
Steve Jobs
17
Single-player, Two-player & Multiplayer Competitive refers to...
Game Types
Gaming Consoles
Game Mechanics
Game Genres
18
Which of the following is NOT considered a factor in gaming booming or dwindling over time?
Overly expensive games
Lack of interest in games
Poorly designed games
Glut of games on the market
19
The image is which type of Player View?
Isometric-View
Top-Down
Two-Dimensional
First-Person
20
Who is widely considered the father of video games?
Nolan Bushnell
Shigeru Miyamoto
Ralph Baer
Steve Jobs
21
Which of the following is NOT a successful early game?
E.T.
Donkey Kong
Asteroids
Centipede
22
Who was Ralph Baer?
Father of Video Games
Inventor of HP Printers
Greatest Gamer of all time
Inventor of Apple Computers
23
Which of the following is NOT considered Game Feedback?
defeating enemies, reducing health
power-ups, jumping
earning points, specific sounds
winning screen, points earned
24
Nolan Bushnell is best known for...
inventing the Playstation
founding Atari
creating Pong
starting Nintendo
25
Gaming immersion refers to what?
Motion control/gyroscope
Feeling part of the game, emotions
Avoiding obstacles
Photorealistic graphics
26
Which Utah state university does NOT have gaming degrees?
Utah Valley University
University of Utah
Brigham Young University
27
User Interface/UI components do NOT include:
text indicators, maps, health bar
design of levels and rooms
score, navigation, powerbar
level, sound on/off, inventory
28
Scratch, Sploder, Unity, Construct 2, Game Maker, Game Salad & Unreal are all...
Game Designs
Game Engines
Game Genres
Game Types
29
The design of Game Control Concepts does NOT include:
touch screen, motion control/gyroscope
movements, power-ups, jumping, avoiding obstacles
design of world/background
changing movements, switching views
30
Aesthetics of game design does NOT refer to:
photorealistic graphics
dark and gloomy world
8-bit art
movements & power-ups