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Year End Scratch Programming Quiz 2 Flashcards | StudBud
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Year End Scratch Programming Quiz 2
Year End Scratch Programming Quiz 2
22 terms
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StudBud Administration
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Review of Scratch programming blocks and programming vocabulary
Flashcards
22 cards
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Practice quiz
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Questions
22
Answers
1
Event handling that signals other sprites in the project telling them to do something
condition
repeat
broadcast
clone
2
The area where Scratch stories, games and animations come to life:
Stage
Backdrop
Events
Stack
3
Execution of operations one after another.
Action
Loop
Block
Sequence
4
This series of blocks demonstrates a (an)
conditional
sprite
operator
event
5
The individual graphic instructions that snap together
stacks
stage
blocks
loop
6
A different look for a sprite is a
change
costume
script
backdrop
7
A programming language that uses graphical blocks to create interactive animations
Stage
Peter Packet
Roblox
Scratch
8
Allows the developer to copy scripts, sprites, sound, backdrops, etc.
Backpack
Play sound
Repeat
Clone
9
Removes the sprite from view
Control
Hide
Show
Stop all
10
A series of scripts attached to one another that creates an instruction for a sprite
Blocks
Stack
Script
Operators
11
A collection of stacks that when clicked will run a program in Scratch.
Stack
Backdrop
Script
Blocks
12
When things happen at the same time this programming term is
Iteration
Parallelism
Looping
Conditionals
13
The different appearances of the stage
Backdrops
Sequence
Stack
Costumes
14
A detailed sequence of actions to perform to accomplish some task.
algorithm
events
problem statement
loops
15
Eliminates the activation of all scripts; stops any scripts that are currently running
Stop all
Glide
Wait
Play
16
To show the words "I WIN!" what block do we need to add next in this script?
switch costume
score
hide
broadcast
17
Turns the sprite to a specified position (up, down, left, right)
Rotate degrees
Point in direction
Go to x y
Point towards
18
Objects used in Scratch are called
Data
Stages
Sprites
Costumes
19
This commands moves a sprite smoothly to a specified location.
Move
Point
Glide
Switch
20
This image is an example of a repetition of commands or a
event
sequence
sprite
loop
21
These support mathematical expressions in Scratch
scripts
sprites
conditions
operators
22
Programming how the sprites will move is known as
Looping
Algorithm
Parallelism
Event handling