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Final Review_FCS Flashcards | StudBud
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Final Review_FCS
Final Review_FCS
32 terms
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Flashcards
32 cards
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Questions
32
Answers
1
T/F: A “Sprite.scale” syntax code shrinks or grows a sprite keeping the height to width ratio the same.
False
True
2
T/F: User Interface is the visual elements of a program through which a user controls or communicates with application.
False
True
3
_______ is something a program checks to see whether it is true before deciding to take an action.
User
Condition
Prototype
Empathy
4
a first or early model of a product that allows you to test assumptions before developing a final version.
Usability
Prototype
Conditional Statement
Dot Notation
5
T/F: “___ == ___” is an equality check
True
False
6
T/F: if (condition) { statement } - defines a block of code to execute between open and closing curly braces {}
False
True
7
T/F: drawSprites(); moves the sprite right and left in the program.
True
False
8
_________
- the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
Conditional Statement
Dot Notation
Prototype
Usability
9
_______ - A label for a characteristic of a sprite, such as its location and appearance
Empathy
Property
Prototype
Boolean Expression
10
T/F: Prototype is how easy, efficient, and satisfying it is to use a human-made object or device (including software).
True
False
11
T/F: Conditionals are Statements that run regardless of wheter the condition is true or false.
False
True
12
T/F: The code var sprite = createSprite(x, y) creates a new sprite and assigns it to the variable specified.
True
False
13
T/F: One way to identify user needs is through Interviews
True
False
14
T/F: A drawSprite(); code displays a group of sprites. If no parameter is specified, draws all sprites in the sketch.
True
False
15
Abstraction is simplified rep of something complex.helps hide details to manage complexity, focus on relevant concepts
True
False
16
T/F: A “Sprite.rotation” is Clockwise rotation in degrees of the sprite.
False
True
17
_________ - In design, paying attention to a user's feelings and needs when designing a product.
Prototype
Property
Boolean Expression
Empathy
18
In Design Phase, one must brainstorm user groups, categorize, Identify specific user and determine needs & interest
True
False
19
important to provide feedback because it will help improve product and use users needs, interest and concerns when ma
False
True
20
Designing a product requires you to think about the needs of your users, even if needs are very different from yours
False
True
21
T/F, An “if (condition) {statement1} else statement 2}” make decisions and execute some code if something is true
False
True
22
T/F: A user is someone who uses an object, including software and hardware.
True
False
23
________- In design, paying attention to a user's feelings and needs when designing a product.
User
Empathy
Condition
Prototype
24
A ____________ is Statements that only run when certain conditions are true
Prototype
Dot Notation
Usability
Conditional Statement
25
T/F: A “mouseDidMove();” Checks if the mouse moved
False
True
26
T/F: A technique used to identify user needs is User Interviews
False
True
27
_________ - in programming, an expression that evaluates to True or False.
Empathy
Property
Boolean Expression
Prototype
28
T/F: sprite.x syntax code displays a group of sprites. If no parameter is specified, draws all sprites in the sketch.
True
False
29
T/F “___ > ___” means greater than
False
True
30
A User is someone who uses an object, including software and hardware.
True
False
31
T/F: A Sprite is a character on the screen with properties that describe its location, movement, and look.
False
True
32
T/F: “___ != ___” means equal to.
True
False