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Lesson 18 Video Game Design Flashcards | StudBud
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Lesson 18 Video Game Design
Lesson 18 Video Game Design
12 terms
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StudBud Administration
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19 plays
Imported from external platform
Flashcards
12 cards
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Practice quiz
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Host live
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Questions
12
Answers
1
If the player jumps too soon, the character will fall into the hole and lose a life which is not a risk.
False
True
2
During elegant programming, the player can learn the correct choices to achieve victory.
False
True
3
After completion, the game is over and the player is victorious which is part of the _______________.
risk
sub-mission
reward
mission
4
_______ with objectives, missions, tasks, & obstacles, the player can get more immersed in the action of the game.
Reward
Elegant programming
Challenge
Immersion
5
Demographics refers to the age and skill that help determine the amount of challenge and action needed in a game.
False
True
6
Observable features of a person such as age, gender, income, education, and cultural background, are known as _________.
class
skill progression
target audience
demographics
7
In elegant programming, the number of steps are at a minimum and the code is a clean and efficient order of operation.
True
False
8
A player takes a ______________________when jumping over a hole.
loss
snack
break
risk
9
A bonus life is often used as a reward taking the risk of battling powerful enemies or achieving a certain score.
True
False
10
A "Level A" bug may include game crashes, legal issues, or anything else that would cause the game to be a failure.
True
False
11
Destroying all enemies on the level and collecting supplies needed for advanced levels is part of the _________________.
risk
mission
sub-mission
atomic challenge
12
________________________ and lives allow the player 10 test different strategies in the game through trial and error.
Sub-missions
Missions
Rewards
Checkpoints