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INFO 3140 Game Design Part 2 Flashcards | StudBud
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INFO 3140 Game Design Part 2
INFO 3140 Game Design Part 2
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Questions
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Answers
1
If you want to develop a game, what do you need to do? (Multi-select)
Fina a distribution channel
Get licensed property
Write a game proposal
Market Research
2
What are the disadvantages of the indirect distribution channels? (multi-select)
Lack of the direct info from the market
Risk of substitution from the intermediaries
No need to know the customer's requirements
No control on the market
3
Game Trends around 2000 (Multi-select)
Gaming becomes a social activity
VR Game becomes popular
Internet connectivity for playing multiplayer games
–Arcade game cabinets very expensive & not profitable
4
A
perspective camera
is how we see the real world with depth and distance.
False
True
5
A mesh based on triangles is the simplest, least expensive way to render the majority of 3D objects
True
False
6
3D model including but not limited to (Multi-select)
Polygonal Modeling
Curve Modeling
3D rendering
Sculpting
7
Games are interactive and thus do not have fixed sound and music.
False
True
8
There are two types cameras in the game. What are they?
An orthographic camera
A Close-up Camera
A Perspective Camera
A character Camera
9
Revenues in the gaming industry are based on two major sources: (Multi-select)
Software, actual games
Advertising
Membership
Sell hardware, such as consoles,screens, controllers, and other accessories
10
Select all the game dynamics (multi-select)
Increasing difficulty as levels proceed
NPC
Physics
AI
11
When should we use a
perspective camera ? (Multi-select)
Scene needs to have depth.
Commonly used in 3D games
Commonly used in 2D games
Objects don’t need to have depth
12
Select all the animation principles ( multi-select)
Anticipation
Slow in & slow out
Squash & stretch
Straight ahead & pose to pose
13
Which one does not belong to Game Genres?
Puzzle Games
Action Games
Emotion Games
Simulations