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Game Design Fall 2023 Chapters 1 - 4 Reivew Flashcards | StudBud
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Game Design Fall 2023 Chapters 1 - 4 Reivew
Game Design Fall 2023 Chapters 1 - 4 Reivew
85 terms
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Review Quiz! for Chapters 1 - 4.
Flashcards
85 cards
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Practice quiz
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Questions
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Answers
1
What do rules do?
All of the above
Tell the players what they can do
Tell players what they cant do
2
Often, a game's theme is embedded in its story
TRUE
FALSE
3
The more a game can become ___ for players, the less mental and physical energy they spend
Intuitive
Engaging
Challenging
Addictive
4
A game with a broad space of possiblity leads to players making their own goals
FALSE
KIND OF
TRUE
5
Chess' near-abstract presentation and game design is an example of Theme
TRUE
FALSE
6
Is a logical framework for how the game represents itself
Storytelling
Theme
7
How do players interact with a game?
By coding with the developer
By using inputs that the game was designed for
By speaking to the game
8
How do the discs behave in the game Connect 4, and why is this considered intuitive?
The discs float in the air and never disappear, creating confusion.
The discs randomly move without any pattern, making the game challenging.
The discs defy the laws of gravity, which is intuitive.
The discs fall following the laws of gravity and break, which is intuitive.
9
Which of the following game allows player to create their own goals?
Minecraft
Tetris
Pac-man
10
What is an example of a goal?
Only being able to use your feet to kick the ball
A soccer goal
Kicking the soccer ball
Scoring the most goals to win
11
The main purpose of adding constraints is?
to generate a challenge for players
to provide more interaction within the playspace
to shape the games actions and play experience
to limit player creativity
12
Define the actions of a game
What a player does during play
The instructions of a game
Snapshots of a game's status
Something player wants during play
13
What ISN'T an example of experience based play
Playing monopoly without caring who wins
Playing poker and betting 30,000$
Playing a VN to laugh with your waifu (I know you have one, you degen)
Playing a walking sim with a strong story
14
What is iterative game design process?
Using a for or while loop in your game script
Neither
Concepualizing, prototyping, testing, and evaluating your game
15
When is a game considered active
When its finsihed being developed
When the game is downloaded
When the player starts the game
16
What is the name for the process of gamers evaluation situations while taking action?
Player Logic Process
Action Outcome Unit
Player Analysis
Gameplay Decision Making Process
17
What form of competitive play provides the same abilities to each player?
Asymmetrical
Symmetrical
Unified
Cooperative
18
Is playspace an important aspect when considering the context of play?
Yes
No
19
Games take in player input and output...
Feedback
Nothing
Instructions
Prizes
20
Which of these is an example of experience based play?
A Visual Novel
An Action Game with no narrative
A Fighting Game
A Puzzle Game
21
Which type of player explores the entire playspace and expends a lot of energy completing goals?
Killer, Socializer
Explorer, Socializer
Achiever, Grinder
Achiever, Explorer
22
What does Jesper Juul suggest to designers about game design in relation to failure?
They should eliminate all failures to create a flawless experience.
They should allow multiple strategies and consider players' view of failure
They should focus on making their games as hard as possible for players
They should make games with only one solution to maximize challenge
23
What "Active skills" are present in difficult 2d platformers like Super meat boy & I wanna be the Boshy?
Moving quickly, climbing walls, avoiding traps, solving the mystery
Using precise jumps, moving fast, dodging danger and fast reflexes/planning
Puzzle solving :)
Empathetic retrospection
24
Which of the following are rules in a game?
A & B
B)Only allow to touch a ball with your feet
C)The net
A)A time limit
25
What is a Game state?
The space where a game is designed for play
Possible player actions and interactions
Activities carried out during the game
The status of all game elements in a specific moment
26
TRUE OR FALSE: Only video games will have to worry about context of play.
TRUE
FALSE
27
A game's _ can be combined in many ways depending on the play experiences you want to provide.
Direct/Indirect Action, Context of Play, Constraint, Challenge and Feedback
Goals, Actions, Sensory Style, Story and World
Second-Order Design, Space of Possibility, Game State
Skill, Strategy, Chance and Uncertainty
28
Which one of these games would NOT be classified as a Competitive Play?
Fortnite
It Takes Two
Yomi Hustle
Call of Duty
29
which of these was likely considered in the development for context of play for "QUIZ"?
the score
The colors and shapes of the answers
The devices the players will use to play
The weather outside
30
Sometimes ___ set their own goals for a game in addition to the preset goals.
Socializers
Achievers
Explorers
Killers
31
What games take the structure and the outcome of experience out of the players hands?
Cooperative play
Whimsical Play
Role-Playing
Games of chance and uncertainty
32
In game design, what key role do goals typically serve?
to enhance player performance & progression
to define the rules of the game
provides a set objective for players to reach
frames the games purpose & guides player engagement
33
FILL IN THE BLANK: Context is the ______ that impact the quality of a play experience
Feelings the developers wish to convey to the player
bareminimum lore
Music and background
time, place, and other environmental factors
34
Players are considered __ of a game
Operator
Critic
Destroyer
Creator
35
What is a player?
Someone who creates a game
Someone who watches a game
Someone who plays a game
36
Adding a goal to a game gives the game structure
MAYBE
TRUE
FALSE
37
What are one of the actions of Red Light, Green Light?
Tagging other players
Running when green light is called
Moving when yellow light is called
Moving when red light is called
38
What seperates a game from a move, book, or social media app?
Player interaction that influences outcome and gamestate
HD graphics
Being able to communicate with people through voice or text
39
What does it mean to have a working mental model of a game?
Understanding of how something works versus how a player thinks it works
To 3D print a model of your favorite game
To know the end goal of the game
To apply what you do in the game into real life.
40
Rules add __ to a game?
All of the above
Enjoyment
Opportunity for developing strategies
Constraints
41
Why do player failures feel better to players than other types of failures?
Players believe they can improve their skills with time when they fail.
Failures are irrelevant and do not contribute to the gameplay experience.
Player failures are a result of flaws in the game design.
Player failures make players quit the game entirely.
42
The game Android: Netrunner requires...
Certainty
Strategy
Symmetrical play
Skill
43
Are games limited in player numbers?
Yes
Depends on the game
No
44
_____ means the game responds to player actions in the same way every time.
Stability
Iteratively
Predictability
Consistency
45
In a story game, what term refers to the effect that dialogue responses have on future events?
Consequence
Direct action
Indirect action
Context of play
46
How does turn-based play affect the play experience?
Gives players more time to make decisions
Encourages deliberate decision making
Makes the play experience more fair
It can make games move along quicker
47
True or False? Beyond time spent playing videogames, time in the world frames how players expect things a game to work.
TRUE
FALSE
48
What is are false affordances according to the book?
A misinterpretation of what an object can do.
Falsley assuming that there are issues in a game
Tricking the player into believing that a game has no ads
Falsly assuming players' reactions to a design feature
49
Explorers want to know the full potential of the _____ within a game.
high scores and cheat codes
challenges and rewards
achievements
actions and objects
50
What is the space of possibility?
A trending TikTok dance
An area of likelihood
The area where the game is played
An occurence made by the basic elements
51
Games of Emergence is defined as...
Games in which stories unfold through role-playing
Games that remove decision-making from the player experience
Games that simplify the complexity of real-world systems
Games where the player makes decisions, but the outcomes are predefined.
52
Which game would an Explorer player type most likely favor the most?
Chess
Tic Tac Toe
Monopoly
Connect 4
53
What defines a goal?
Where a player plays the game
What a player does while play a game
Something a player interacts with
What players try to achieve while playing
54
How is the Frame Layer defined?
Player's understanding based on their experiences as a player and person.
The information the player discerns about the game via the appearance.
The player's goals for the game.
What the player understands he/she can do while playing a game.
55
Abstraction is a...
Gameplay framework
Game design element
Game design tool
Type of play experience
56
In Nutshack The Game, gamers play as Phil Matibag and Tito "Dickman" Dick. Who are the players?
A#2π πΏ C3π πΏ B2π ‘ A2π πΎ π½
The gamers
Phil from Soul, Jack from P.I
Phil Matibag and Tito "Dickman" Dick
57
What element of game design would the Nintendo Power Glove (game controller) be?
A Goal
An object
A Rule
A game state
58
What are one of the the rules of hide and seek?
None of the above
You must sleep during play
Hiders do not need a place to hide
Seekers close eyes and count to ten
59
Which statement is not true about the frame layer?
Games do not give new frames around our understanding of human experiecne
Nongamers might have more trouble than gamers when trying to play Minecraft
Frames of reference for a game can come from many aspects of life
Culture and basic physics play a part in understanding a game
60
What would be considered the playspace in "Harry potter and Philoshpers stone" Ps1 game
Anywhere depending on where you play the game
The device used to play the game
A low ploygon replica of Hogwarts
The cupboard under the stairs
61
What form of cooperative play requires players to be reliant on each other?
Asymmetrical
Symmetrical
Parasitic
Symbiotic
62
Which one of these games would fall under the Games of Progression category?
NieR Automata
Final Fantasy 7
Dungeons and Dragons
Lesberation: Trouble in Paradise
63
True or False? Achievers usually only put their efforts towards completing the goals clearly outlined within the game.
TRUE
FALSE
64
What is the importance of intuitiveness in game design?
It makes players expend more physical and mental energy.
It has no significant impact on the player's experience.
It allows players to focus on the game's mechanics.
It makes players expend less mental and physical energy.
65
What's NOT good example of "roleplaying" in a game?
Creating a vampire and experiencing their story in VTR2E
Lesberation - taking random things and acting out how feminists hate it
Playing fallout 4 and shooting everyone you come across
Dog eat dog - Describing out a scene of one of the players dying
66
Which of these game are NOT under chance and uncertainty?
Uno
All include chance and uncertainty
Jump Rope
Basketball
67
In 7 Grand Dad, the player wins once Dr. Butler is defeated. What aspec of game design is it?
Objects
Goals
Rules
Player
68
Games of chance and uncertainty force the player to...
None of the above
Develop long term strategies to obtain a games goal
Handle events as they come
Navigate controlled settings
69
What is the most important part of the game?
The objects
Playspace
The player
The rules
70
How can abstraction be created?
Recreating a game down to the last detail
Building a simulator
Having a game on a smaller scale of an existing game
Creating a different game with the same name as another game
71
True or False? Players that fall under the "Killer" category are usually content with simply winning the game
TRUE
FALSE
72
What is second order design?
Fixing errors and bugs in the game after play testing
Creating a second level to the game
play experience through, rules, actions, and goals when activated
73
What form of skill-based play requires players to solve problems and form strategies?
Active
Cognitive
Puzzle-Solving
Mental
74
How do challenges impact the play experience?
raises the intensity of the game
it does not affect the play experience
changes the play experience by requiring skill to reach a goal
keeps players engaged while trying to reach a goal
75
The impact of the player's actions and the advancing of the story does not go hand-in-hand
TRUE
FALSE
76
Which are the four types of players listed in the purpose layer in the book?
Killers, Murderers, Explorers, Socializers
Achievers, Killers, Explorers, Socializers
Achievers, Killers, Role-Players, Leaders
Socializers, Griefers, Pioneers, Achievers
77
Which of the following are part of the basic elements of a game?
Rules
Game State
Space of possibility
Second-Order Design
78
Name the objects in bowling
The ball, pins, and gutters
The Ball and gutters
Phil Matibag and Tito "Dickman" Dick
The ball and pins only
79
What is the goal of the Explorer player type?
Discover and understand a game's entire space of possibility
Complete all of the goals in a game as well as define their own to complete
Explore most of a game's space of possibility
Impose their will on other players in the game.
80
Can a game provide structure and context but allow the player to create thier own story?
YES
NO
81
What is the role of failure in the player's learning experience in games?
Failure in games only occurs in circumstances beyond the player's control.
Failure is a design flaw that should be avoided at all costs
Failure in games discourages players from trying again.
Failure helps players learn and improve their skills.
82
What is the defintion of affordances?
fundamental properties that determine how something can be used
the budget thatβs allocated to create a game
a present object that is not obvious from it's appearence
83
Chance is the unpredictable nature of what will happen as a game is played.
TRUE
FALSE
84
What would be a good example of marrying active + mental skills in game design?
Portal - solving a complex puzzle with dodging
Landing a headshot on reaction in an FPS
Journey - moving around in a low stakes environment + exploring
Platforming in super mario galaxy
85
You are required to have goals in a game
FALSE
KIND OF
TRUE