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The Future of Learning Flashcards | StudBud
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The Future of Learning
The Future of Learning
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A quiz on gamification and digital citizenship.
Flashcards
10 cards
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Practice quiz
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Host live
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Questions
10
Answers
1
Which one of these can be considered as one of the key principles of gamification?
Favoritism
Punishment
Unclear Goals
Progression
2
The program used to build this quiz is;
Duolingo
Kahoot
Microsoft Forms
Minecraft
3
Identify the gaming package shown on the screen.
Poki
Minecraft
Kodu
Scratch
4
One of the best practices of digital citizenship is;
Learning how to prevent and respond to cyberbulling
Encouraging negative online behavior
Discouraging critical thinking and verifying information
Learning how to do calculations
5
Gamification in the classroom is the incorporation of game elements into a learning environment.
True
False
6
Transparency and Fairness is a basic ethic to follow when creating a gamified learning activity.
False
True
7
Which one of the following is a popular gamification tool used in education?
Adobe Reader
MS Word
Quizlet
Tuxpaint
8
Select the incorrect statement about Minecraft.
Does not provide activities to improve science and math skills
Improves problem-solving skills
Promotes teamwork
Promotes creactivity in students
9
Which one of these is not a benefit of gamification in education?
Increases motivation
Increases health problems
Increases retention
Increases engagement
10
Knowledge, skills and practices to engage safely and responsibly in a digital environment is referred to as;
Gamification
Rewards
Minecraft
Digital Citizenship